Forked from
tome / Tales of MajEyal
3526 commits behind the upstream repository.
Hachem_Muche
authored
Fixes an exploitable bug that allows for certain ID challenges to be completed prematurely by zoning out to a major event level. Instead of resolving on any level change, challenges are automatically resolved on death or when entering a new ID level. (The quest on_exit_check function is only run after the level change is complete to allow the destination to be determined.) This allows the exterminate, pacification, Rush-Hour etc challenges to continue when entering a hidden vault, for example. The ZONE_AURA_CHALLENGE persists across levels if applicable and some quest text is clarified. Death always results in challenge failure (unless already successfully completed). Specific changes: Pacifist: Death or zoning to a special event level will not trigger immediate success Exterminator: Zoning to a special event level will not trigger automatic failure Rush Hour: 20 more turns to complete, continues to count down (with warnings) in a special event level (must exit to the next ID level) Fixes a bug in GameState:startEvents that was not checking for special function for major events with events_by_level set.
Name | Last commit | Last update |
---|---|---|
bootstrap | ||
build | ||
documentation | ||
game | ||
ideas | ||
mac | ||
src | ||
tiled-maps | ||
utils | ||
.gitignore | ||
CONTRIBUTING | ||
COPYING | ||
COPYING-MEDIA | ||
CREDITS | ||
premake4.lua |