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  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • ai_adjust
  • ai_tactic_improve
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  • awesomium
  • callbackOnAITalentTactics
  • cef3
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  • coastallines
  • correctz
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  • tome-1.6.6
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Created with Raphaël 2.2.01Aug31Jul30292827262423211615141312111098764130Jun2928272625242322212019181716151211109876432131May3029282726252423222120191817161514131211103230Apr29282726252423222120191816111098765432131Mar302928272624232221201918171615141312111098763128Feb27262524232221111098Tooltip correctly updatesfixoupsdisable tutorialNew zone: Grushnak Pride (THIS IS A TEST, the zone is not completly done)Added some more orcsfooFixed levelup stats to not take into account equipmentImprove faction function descriptions (yufra)Stealth now works correctly for monstersDo not compute FOV when blindeliteExample module now comes with both talent & actor seen display enabledExample module now uses display strings and shows a tooltip for GridsNew engine interface PlayerMouse, this handles the default mouse actions, so that modules can easily implent them. You are encouraged to switch to use it.Changed level.ups[1] and level.downs[1] to level.default_up and level.default_down.some new trapsstarted grushnak prideThe Orc Pride bosses now have the rank of elite bossNew zone: Vor PrideCan not read scrolls while blindedIce spell school (not available to normal mages)ice shardsMoved the cuttle little bunny to be old forest onlyfix projectilefixAdded monster pits to some zones, have .. funAdded multi-hued dragons to the generic set of monsters, beware of the Greater Multi-hued Wyrm .. it is quite nastyfixMost zones can now have all existing NPCs, but non-native ones are rare, to spice things up a littleNew Entity:getDisplayString() method that returns a string that makes drawColorString* display the entity image inside the text (only works on cards that can do framebuffer objects)Divine/Glyphs are now all projectable to a distanceunlock pyromancersNew artifact: the Tome of Flames (not available everywhere)Resting now gradually improves your life/mana/stamina regen rate, so that it does not affect short restst much but reduces waiting time on long onesstart fire alchemyMany new imagesmore imagesAdded many new images by MushroomhermitAllow activable objects to run a talent
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