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  • WaveFunctionCollapse
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Created with Raphaël 2.2.015Jan1413141312131211101110987876532131Dec30292827262524232221201918161514131275432130Nov282617161714131275432126Oct23222117161514131211109876432130Sep2928262423222018161514131210852130Aug28272625212018113131Jul3029282928272625242524252423bettersame as it ever waysarrow echoes doneArrow Echo startedmoved warden's focuslots of scaling fixesbraid lifelines is now a beam effectnot perfect but a bit better blade sheer targetingShield of Light does shield attacks instead of unarmed.fixblade sheer started wipbetterwarden's focus now also focuses temporal assault teleports and blended thread clonesdecoupled frayed threads from weapon foldingmanifold balancetiles can flip on x/y; used to make an x flip when creatures move left or right. assumes all are drawn left faced, which is not the case and needs fixingfixMerge branch 'master' of git.net-core.org:tome/t-engine4talent scaling formulasmore threaded combatfrayed threads donefrayed threads is workingmore gorgeous iconsfixed warden weapon swappingclearer descriptionMerge branch 'master' into chrono_talent_balancefixwardens focus proof of concepticonsdamnitMakes AI see through stealth better.PFFTMerge branch 'no-no-martyr' into 'master'whoops, there you guy electronicRUfix paradox displaycleaner codeclarified twist fate descriptionbe sure twist fate costs time if you let it timeoutMerge branch 'master' into multirendererfix
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