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Created with Raphaël 2.2.014Feb1311109765432131Jan3029282726252423222120191817161514121110987632131Dec30292827222120191817161514139876532129Novdonebetter smooth fov code without shadsers too, sometimes you just need to right ideatad betterrefactor stuffSummertide Phial also lites the player's tileCuirass of the Thronesmen now has a fatigue valueNew smooth FOV shading (aka fog of war). Instead of being squares it will smooth transitions between seens and unseen tiles (only works with opengl framebuffers enabled)Particles scale correctly with map sizeTemporal Wardens now start with the bow tree instead of utility archeryazdbase sizeNew *awesome* farportal tilesoups pythonTwo handed weapons say so in their descriptionsNPCs that can not breath under water will not be generated under waterDerth has been transformed!fixEnabled selling again, gems still sell at a high price, other stuff less (as before)Shaloren start with runes instead of infusionsStores now stock much better quality loot and will update with the player level (within limits of the towns)Zigur shops now only sell items powered by nature or craftmanshipFix inscriptions on the online chardumpsSapphires now have the correct tileCorona will deactivate when it tries to fire a bolt without enough energyKinetic Aura spikes are now beams, and Thermal Aura spikes are now conesFix mindslayersplopoupsStaff of Absorption is now two handedAutomated error reporting within the game (module independant)Added Zigur loreThe lumberjacks are back in the lumberjack townScatter Shot can not bypass stun immunityEscort portals should be again visible in ascii modeBill can not be cut off from the levelplopThe Orb auto ids blue items tooRedo the Xcode project to allow fine grained control of which modules are installedtilesZigur will not offer the antimagic quest when it is already done
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