Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • ai_adjust
  • ai_tactic_improve
  • ai_talent_improve
  • ai_talent_tree_adjust
  • awesomium
  • callbackOnAITalentTactics
  • cef3
  • cef_full
  • cef_update
  • coastallines
  • correctz
  • discord
  • doordebug
  • fail_ubervo3
  • fallen_npc
  • fbo_mrt
  • fewer-t1
  • fix-cursed-aura
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
  • tome-1.6.2
  • tome-1.6.1
  • tome-1.6.0
  • tome-1.5.10
  • tome-1.5.9
  • tome-1.5.8
  • tome-1.5.7
  • tome-1.5.5
  • tome-1.5.4
  • tome-1.5.3
  • tome-1.5.2
  • tome-1.5.1
  • tome-1.5.0
  • tome-1.4.9
  • tome-1.4.8
  • tome-1.4.7
40 results
Created with Raphaël 2.2.05Sep432131Aug3029282726252423212019181716141312111098765432131Jul30292827262423211615141312111098764130Jun2928272625242322212019181716151211109876432131May3029282726252423222120191817161514131211103230Apr292827262524232221201918161110987654FixlpoplicencefixfixBurrow is now a temporary effect, and third talent in the Sand Drake lineAdded trails to some spellsProjectiles can now leave a trail of particles plopplopImprove handling of activable itemsFix character sheet for controlled summmonsFix summoningFix saving while controlling a creatureFix description of Stone Wall spellhigh peak fight tweakNew class: Reavers (Corrupter)Added snakes tileshexesPiercing arrow whot hit twice the same targetAdded a --force32bits flags to premake to allow compilation using luajit on a 64bit linuxmore text fixesmorecurses treenew reaver treesAdded potions of free action, they are not cheap but they are useful :)Added core.game.setRealtime(freq) function to set the engine into realtime mode, calling tick() at the given frequencyProgressive teleporation resistance affects NPCs being teleported against their willlore * the Game:tick() method must check for savefile_pipe.saving and return true if it's true (otherwise the save will not continue in the background). Check the example module tick()fix * In your PlayerDisplay you can add a line like that:New :cloneFull() method on all objects, this makes a perfect clone of the given object and any subjects recursively without creting duplicates of subobjects. This is nearly instantaneous and thus could be used to create time travel spells and other neat things.Fixed Earth's EyesTE4 will now auto update its engine from te4.org unless the executable file changed (rare)fixazeT-Engine can now auto-update itself (as long as it is not an update to the exe) (this is disabled for now, will be activated later) fixfix
Loading