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Created with Raphaël 2.2.014Feb1312876545432131Jan1Feb31Jan3029302928272625262523222120191817161514131211109876432131Dec3029242322212019181716151413111076532130Nov28272625242322201918171614107543131Oct302927252423242322212019181514131211109875130Sep293029302928272524232221201918171615131211910987630Aug52131Jul29Fixed a bug in command staff dialog treeFixed a bug in command staff dialog treeTrees are correctly diggable in the slazish fensTrees are correctly diggable in the slazish fensFixed Worm Walk rangeFixed Worm Walk rangeFixed Block erroring when disarmedFixed Block erroring when disarmedMerge branch 'master' of git.net-core.org:tome/t-engine4"attack_recurse" also works on archery."attack_recurse" also works on archery.Merge branch 'typos' into 'master'Ah yes, bones of the mythical "dargon"Typos and clarificationsmehmeghmehAchievements can now have a categoryAchievements can now have a categoryMerge branch 'master' of git.net-core.org:tome/t-engine4Lightning Speed provides lightning cap increase tooplopMerge branch 'CharSheetFixes' into 'master'silly C++no need for subrenderer actaullytreelistentry now smoothly gets back into position after scrollingrenderer.lua stuff can take an existing vertexes to fill; also repeating texturesis less idiotic and uses just one vertexe with multiple quads insideAdded melee and ranged projection to the Attack tab of the CharacterSheet.Fixed talent category tooltips in the CharacterSheet.intrinsinc scrolling capacity to Entry block, needs new exe from http://te4.org/dl/tmp/ubervo3.exes5.zipsurfacezonealsy clear do_container on generateFix CharacterSheet equipment tab references/label.fixed numbersliderMerge branch 'ubervo3' into 'ubervo3'Waitbar!works this way tooNumberSlider working (Numberbox already did)woop
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