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  • WaveFunctionCollapse
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Created with Raphaël 2.2.029Dec28272627252423222120192019181718171815141098732130Nov2928272625242322201918171617161715141314131213121110987543212131Oct302928272625242322232221201918191817181716151413syntaxMerge branch 'master' of git.net-core.org:tome/t-engine4Simplified main menu's new game option, with dev mode on it always shows a list of modules, without it only shows if more than one is installedAdd an Actor.ai_spread_add property that reduces the accuracy of aiSeetargetPosFixNPCs don't pass target if they haven't seen it for 7 turns (down from 10)Merge branch 'annihilator-fixes' into 'master' FixNPCs only pass aggro if they have had their target in their actual FOV at least onceMerge branch 'misc-1.6.6' into 'master' plopwoopsAdd perilous cliffs vault to Tempest PeakMindstars now randomly roll either as nature or mind damage (except for fixed artifacts) and give an Attune Mindstar talent to swap them to the other damage typeRemove 0.75 scaling power from Combat Accuracyadded proc power reduction function to archeryRevert "Higher racials are spells"Better FixTinker switching is now correctly affected by Switf Hands prodigyvaultplop manaMerge branch 'vaults-contest' into 'master' Remove recaiden cliffsStarsapphire living weaponsHelminthauge flooded prisonNsrr forest ruined building 1 and 3 updateRazakai collapsed towerHelminthauge crystal cabalNsrr mage cabal updateNsrr mage hideout updateNsrr thief hideout updateNsrr troll hideout updateNsrr amon-sul-crypt updateMerge branch 'vault-contest' into vaults-contestFixAdd failsafe for if one of the orbs of command didn't spawnNew artifact: The Far-Hand with teleport immunity and ability to teleport yourself away, or a foeBrawler rares now use the same base unarmed damage as a player, instead of the one from the base NPC type; to prevent problems arising on some npcs taht have very strong base meleeBanned Predator talents from random NPCsplopDisruption Shield correctly explodes once your mana dips below 50%, for whatever reason
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