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  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • ai_adjust
  • ai_tactic_improve
  • ai_talent_improve
  • ai_talent_tree_adjust
  • awesomium
  • callbackOnAITalentTactics
  • cef3
  • cef_full
  • cef_update
  • coastallines
  • correctz
  • discord
  • doordebug
  • fail_ubervo3
  • fallen_npc
  • fbo_mrt
  • fewer-t1
  • fix-cursed-aura
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
  • tome-1.6.2
  • tome-1.6.1
  • tome-1.6.0
  • tome-1.5.10
  • tome-1.5.9
  • tome-1.5.8
  • tome-1.5.7
  • tome-1.5.5
  • tome-1.5.4
  • tome-1.5.3
  • tome-1.5.2
  • tome-1.5.1
  • tome-1.5.0
  • tome-1.4.9
  • tome-1.4.8
  • tome-1.4.7
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Created with Raphaël 2.2.06May53130Apr29282726252423201411987431Mar3029282726252423222117151312109629Feb282726252423222120191716151413121084327Jan262524231817632131Dec3029282726212018171276530Nov2928272623222120161514111098762130Oct2927242322212018171613119864330Sep28272623222120Antimagic escort rewards chagned to many different (and otherwise unlearnable) generic treesFungus tree is now offered by Myssil after finishing a quest for herReavers now get access to Vim tree. Allowing them to get Vimsense & Leech for vimregentoyingError reporting on bad font loadRandom elites are in! Each level (except the very first one) can contain random elites. Less powerful than random bosses, should spice things up!for latersorry not workingbetter hex tagertGestures are now generic pointsNew hook in Actor:actBase called "Actor:actBase:Effects", to hook on stuff like thunderstorm, ..Fixed stats inherit between base template and npcsfixIlluminate blind durations fixed to 3/4, at level 4 it starts dealing damageCorrosive Vapour changed to Glacial Vapour, mana cost reducedShadow Ambush also dazes 2 turnsBuffed Shadow CunningBuff Spell ShieldPinning Shot limited to 5 turns at mostDualWield/Precision is now instant and takes less stamina / cooldownPausing the level loop for player input correctly pauses & restarts at the right position in the actors listmoarmoarahahahahmoartroque of mindblasttorque powersEntity:addTemporaryValue can use "highest" and "lowest" merge algorithmsbetterfixNew "charms" category of items. Wands are arcane charms, Totems are natural charms and Torques are psionic charmsBlank wands can be no morebuild order supportforgotfixfixfixAll activable egos use the new charm system with a global cooldown. Artifacts keep their own cooldown.incrsea egosDarkness (and other block_sight objects) now prevent projected attacks. (LOS check in Actor.canProject and Actor.on_project)
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