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  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • ai_adjust
  • ai_tactic_improve
  • ai_talent_improve
  • ai_talent_tree_adjust
  • awesomium
  • callbackOnAITalentTactics
  • cef3
  • cef_full
  • cef_update
  • coastallines
  • correctz
  • discord
  • doordebug
  • fail_ubervo3
  • fallen_npc
  • fbo_mrt
  • fewer-t1
  • fix-cursed-aura
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
  • tome-1.6.2
  • tome-1.6.1
  • tome-1.6.0
  • tome-1.5.10
  • tome-1.5.9
  • tome-1.5.8
  • tome-1.5.7
  • tome-1.5.5
  • tome-1.5.4
  • tome-1.5.3
  • tome-1.5.2
  • tome-1.5.1
  • tome-1.5.0
  • tome-1.4.9
  • tome-1.4.8
  • tome-1.4.7
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Created with Raphaël 2.2.013May121110987653230Apr272625242322212019181712111098765432131Mar3029282726252423222019181716151312119875432128Feb27262524232221201918161514131110pmop typosfixHate is not affected by fatigueBlodo Spray correctly handles its disease chanceLevel 5 Arcane Eye should work even while blindedFixed Hurricane descriptionEldoral Last Resort range fixedNew achievement: Huge AppetiteEquilibrium & Paradox bars on the left pane fill with failure chance instead of a meaningless logAdventure mode deaths will only be reported once the last life is expandedBloodcaller, the reward from the ring of blood, is not an arcane artifact anymoreObjects that randomly fire a talent on hit wont check ressource or cooldownsfixtweak tactical aiplopoupsVor, Gorbat and Rak'Shor prides have been upgraded, they now feature entrance doors, guards, random elites & bossesLife regeneration effects now disable other regen talents while active, to prevent wasting themThaloren-Tree Longbow range correctly set to 10 instead of 18remove fucking flickering of hell that's been bugging me for 2 months and slwoing down dev! DIE BUG DIE !!!!!humtyposBase vision radius of NPCs reduced to 10, liek the playerNew poem in the heart of the gloomoctopusNew "Building" map generatorfixmoooarAdded very slight shadow to most UI texts, making them more readabletestmoooarr tilesfix!oups :)New method font:draw(string, max_size, r, g, b) that is the same as TString:makeTextureLines() & countLines() combined, but it works on plain strings and it is *fast*mooooooaarrr tillleessssanity checksIf an alchemist player is cloned, the golem will be faction aligned with the cloneRune of the Rift/Time Skip will not heal the target to fullfix
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