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Created with Raphaël 2.2.014Jun1312111098765432131May3029282726252423222120191817161312111076542130Apr292827262423222120191817161512987131Mar29262524191084216Feb1513Jan8632131Dec3029282119171613119765432130Nov2824211918171613121191098976543231Oct302826252625242019171514119864223Sep22212019Merge branch 'i18n' into 'master' Update Chinese TranslationUpdate Japanese TranslationUpdate Korean TranslationMerge remote-tracking branch 'upstream/master' into i18nfixRework Step Up: Each kill provides a 2-turn buff that gives 1000% movement speed for several moves, and any action other than moving will remove the buff.add more rarity for AI talent tree selectionslightly decrease talent level for randbossesLess inner demon for randbossesremove some outdated no_npc_use tag and allow AI use more talents.allow AI to use banish when player is tethered/anchoredfix that talent level of chants & hymns boosted by difficulty twice.Merge remote-tracking branch 'upstream/master' into ai_talent_tree_adjustMerge branch 'master' of git.net-core.org:tome/t-engine4sanityMerge branch 'i18n' of git.net-core.org:otowakotori/t-engine4 into i18nneeded change for merged korean textsMerge branch 'kneecapper-kill-shot-fix' into 'master' Merge branch 'animate-blade-desc' into 'master' Merge remote-tracking branch 'upstream/master' into ai_tactic_improveMerge remote-tracking branch 'upstream/master' into i18nUpdate targeting parameters for Kneecapper and Kill Shot so they will not trigger a shot or go on cooldown or use energy when targeting an empty tile. Behavior was inconsistent between the two, and Called Shots won't hit an actor that is not targeted, so targeting an empty tile is useless and may as well be prevented.Fix description for Animate Blade. Summons last 15 turns, not 10.Merge branch 'i18n' of git.net-core.org:otowakotori/t-engine4 into i18nbigger is biggerMerge branch 'misc174' into 'master' New skeleton's damage shield visualsMerge branch 'fix_disengage' into 'master' Merge branch 'fix_brawler_attack_speed' into 'master' Merge branch 'inconstant-resource-drain' into 'master' fixIt is now safe to digest a cursed shadowFix a bug with GarroteFix Trap Primingplopmoar chat moarNew Webs of Fate visual effectMerge branch 'master' of git.net-core.org:tome/t-engine4plop
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