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  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • ai_adjust
  • ai_tactic_improve
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  • awesomium
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  • coastallines
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  • tome-1.6.6
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Created with Raphaël 2.2.05Feb432131Jan30292827282726252625242322212019181715141312109764543230Dec282221201918171615141312111211109876329Nov2824181615131210931Oct2520171687530Sep2523211916622Aug191197545432129Jul2827262519171287130Jun2928272625232120181716151413plopMerge branch 'master' into ID/ScalingMirror-Match I.D. challenge: Clone immune to status effects before being activated. Won't be invisible or stealthed. Teleports away to start the fight.headhunter has a number of heads to huntMerge branch 'ID/Scaling' into 'master' Exhaustion doesnt prevent using worldmapwoopssafetyfixed fortress door (and many others)fixed grappling hook abusefixed hook UseTalents:usemultiply fix tactical tableplopMultiply talent: fix tactical tableplopI.D. Multiplicity Challenge: Must survive a certain number of turns = map width + height before exiting. Quest fails if you exit by dying.fix leather pants tileplopI.D. Mirror Match Challenge: Quest fails if the level is exited without completion. Clone gets negative_status_effect_immune before fight.Octopus map generator: Updates the room_map appropriately. Added some code comments re: parameters.Tweak I.D. Octopus layout settings.started to work on inventory displayprodigies selection convertedMerge branch 'master' into ubervo3plopplopyayzahahyayMerge branch 'master' into ID/Scalingkeyboard enabled in the levelup treesmeh, just playin'plopfixStone Skin now has a chance to reduce a random talent's cooldown when hit in meleeDefault targetting now prioritizes targets in line of sight over ESP onesplopplopMerge branch 'master' into ubervo3Arrows also get the 2h ego multiplierplop
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