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Created with Raphaël 2.2.028Feb27262524232221201918171617161514131413141312111098765432131Jan30292827282726252625242322212019181715141312109764543230Dec282221201918171615Blood Vengeance has a new visualBloodcasting and Blood fury have new visualIncrease shield gain on Weapon of Light and limit to 1/turnIncrease cooldown on Flash of the BladeRemove Radiance Dim mechanic entirelyNew visuals for DeflectionNew visuals for Ruin and HexesSnipe has a visual effectDoomer Gestures now have visualsrexo at workTemporal Elementals have new tilesFixed a weird interraction between Elemental Split, Stone Wall, Dwarven Unity and stair dancing. That was a fun one ! :)mehMerge branch 'master' of git.net-core.org:tome/t-engine4sanityversiontampShadowblades gain Mobility treeplopMerge branch 'master' of git.net-core.org:tome/t-engine4woopsMerge branch 'master' of git.net-core.org:tome/t-engine4apple, I despise you to the very core of my beingMerge branch 'master' of git.net-core.org:tome/t-engine4te4_log.txt on OSX is now always in /tmpMerge branch 'ChantFix' into 'master' Fix Chant of Fortress still being in DamageType.luaFix Weapon Warding bypassing disarm immunityMerge branch 'ParryNerf' into 'master' Merge branch 'housepet/t-engine4-chantsnhymns'tweaksMerge branch 'master' of git.net-core.org:tome/t-engine4Reduced max possible cooldown a little on shielding runesMerge branch 'ItemsMisc' into 'master' Merge branch 'AssassinLord' into 'master' Merge branch 'Artifact_Buffs2!' into 'master' Fix AI initialization of parryGreater Weapon Focus will proc up to once each turn for each weapon. It will not proc if .turn_procs._no_melee_recursion = true.Fix typoRemove energy cost on deactivating Last Stand to avoid forced deactivation costing energy and add 2 cooldown to compensateAnd stop Twilight from nerfing celestial energy regen.
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