Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • ai_adjust
  • ai_tactic_improve
  • ai_talent_improve
  • ai_talent_tree_adjust
  • awesomium
  • callbackOnAITalentTactics
  • cef3
  • cef_full
  • cef_update
  • coastallines
  • correctz
  • discord
  • doordebug
  • fail_ubervo3
  • fallen_npc
  • fbo_mrt
  • fewer-t1
  • fix-cursed-aura
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
  • tome-1.6.2
  • tome-1.6.1
  • tome-1.6.0
  • tome-1.5.10
  • tome-1.5.9
  • tome-1.5.8
  • tome-1.5.7
  • tome-1.5.5
  • tome-1.5.4
  • tome-1.5.3
  • tome-1.5.2
  • tome-1.5.1
  • tome-1.5.0
  • tome-1.4.9
  • tome-1.4.8
  • tome-1.4.7
40 results
Created with Raphaël 2.2.01May30Apr28272625242321181716154130Mar292827262422212019181715141312111074127Feb262419181512111097532131Jan30282624232221201716151413129876543229Dec2724232221191817161312111098765432130Nov292827262523222120191817161514131211987654fixeven moarrrr! rexo is on a drawing spree, beware!New player-doll special display for some artifactsmoar gfxmoaroups :)New earthen missiles and ice shards graphical effecteven more gfxplopmoarrNew graphical effect for cursesNew callbackOnHeal triggerNew callbackOnTakeDamage triggerNew graphical effects for some corruption spellsNew visual effect for hexesUnlearning Shivgoroth Form while transformed correctly worksfix some warningsfix treesoupsfixoMultiple graphic improvments to celestial spellsneat !New display for Celestial CirclesNew class: Skirmishers that combines slings and shields into a powerful symbiose!skirmishersNew callbackOnStatChange triggerNew map effects for most old boring squarish onesFixed ListColumns to be includable in UIContainerAdded a method ActorTalents:updateTalentPassives(tid)True Grit banned from NPCsmoardefault to side tacticalGem pouch, shot bag and quivers now show up on the character dollNew UI option to display the tactical healthbars on the side or the bottomNew smaller tactical borders and healbars that feel less bulky (old display can be switched to with shift+t)testoupstest fix againDamageType can now define a tdesc which gets passed the dam value and returns a stringDamage conversion only converts if the source damage is different
Loading