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  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • ai_adjust
  • ai_tactic_improve
  • ai_talent_improve
  • ai_talent_tree_adjust
  • awesomium
  • callbackOnAITalentTactics
  • cef3
  • cef_full
  • cef_update
  • coastallines
  • correctz
  • discord
  • doordebug
  • fail_ubervo3
  • fallen_npc
  • fbo_mrt
  • fewer-t1
  • fix-cursed-aura
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
  • tome-1.6.2
  • tome-1.6.1
  • tome-1.6.0
  • tome-1.5.10
  • tome-1.5.9
  • tome-1.5.8
  • tome-1.5.7
  • tome-1.5.5
  • tome-1.5.4
  • tome-1.5.3
  • tome-1.5.2
  • tome-1.5.1
  • tome-1.5.0
  • tome-1.4.9
  • tome-1.4.8
  • tome-1.4.7
40 results
Created with Raphaël 2.2.026May252423222120191817161514131211103230Apr29282726252423222120191816111098765432131Mar302928272624232221201918171615141312111098763128Feb2726252423222111109875432131Jan3029282726252423222120191816151413121110876543131Dec302928272625242322212019171514131110976432130Nov29282726neat firebeam particlesstart additing Sun Paladin talents & classfixthunderstorm now uses new lightning particlesmore particle shieldstime prison particlescroll of shieldingoopsbetter particle engine; particles can follow an actorfixes numbering in pickupfloor and chatideas of divine schoolslight damage existsfactions !Forest generator can make ponds of waterBSP generic classlearning a talent type sets its mastery to 1 if not settyposcroll of light/illumination spell dont let a dark spot on the playerplayer profile!player profilestypo fixesplayer always get credit for boss deathKeybind screen scrolls correctly on 800x600Static map generator can request a specific A* connectivity checkadd Cavern level generator, also based simplex noise and some floodfillLevel generator now ensures connectivity from entrance to exit and to level guardian usnig A*Forest level generator, using noiseadd noise generators from libtcodcannot unlock and gain achievements in easy modetoned down the starting traps damage4 difficulty settings: Easy/Normal/Nightmare/InsaneEscape works in quantity promptstells the player when he spotted an hostile while running/resting what it is and if it is offscreen* some more info in the savefile description for ToMEfix elven ruinsfix doorswhen attacking the assasins in the special encounter they get hostileantialiased fontssurface:erase() can take coordonatestmp
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