Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • ai_adjust
  • ai_tactic_improve
  • ai_talent_improve
  • ai_talent_tree_adjust
  • awesomium
  • callbackOnAITalentTactics
  • cef3
  • cef_full
  • cef_update
  • coastallines
  • correctz
  • discord
  • doordebug
  • fail_ubervo3
  • fallen_npc
  • fbo_mrt
  • fewer-t1
  • fix-cursed-aura
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
  • tome-1.6.2
  • tome-1.6.1
  • tome-1.6.0
  • tome-1.5.10
  • tome-1.5.9
  • tome-1.5.8
  • tome-1.5.7
  • tome-1.5.5
  • tome-1.5.4
  • tome-1.5.3
  • tome-1.5.2
  • tome-1.5.1
  • tome-1.5.0
  • tome-1.4.9
  • tome-1.4.8
  • tome-1.4.7
40 results
Created with Raphaël 2.2.09Jan87632131Dec30292827222120191817161514139876532129Nov2827262524232221201918171615141312111098765432131Oct302928Overhauled all Alchemist golemency talents. Golem is now fully controllable (using the party commands). When the golem levels up it gains stat & talent points that you must spend on it to learn golem specific talents.gem golemgem golemfixArchmages now also get a portal on the worldmap to AngolwenSummoners now get 1dex/0con and Wyrmics 0dex/1conmoooarrrrMap smooth scrollingrock grassplopmooooarrrrr tilessssplopEliminated dead-end doors in the Roomer generatorTalents learned with escorts are correctly set to 0.7 masteryploppopplopFixed duplicate uniquesMove Actor:attr(), Actor:addTemporaryValue(), Actor:removeTemporaryValue() and Actor:onTemporaryValueChange() to EntityFix Inferno tooltiplevel "corrector" to handle nicer tilesplopnew target cursorChanged the maximun range/sight for players & NPCs from 20 to 10, thus reducing the offscreen rays of deaths, increasing tactical value and allowing for bigger tilesIncreased bloated horrors minimun levelWater breathing is not permanent nowCharacters start with a pickaxe in the infinite dungeonplopOverhauled the graphic mode selection (settings are reset), you can now select tiles & size independantly. Added a 64x64 modeMap:setViewport lost its multidisplay parameter (it was useless). That was the one before the lastNew mouse cursorKill message is now displayed in boldUpdated tutorial textsFlare talent does not use two turnsChanged default binding for hotkey 11 from ) to -plopMeditation provides the correct amount of equilibriumCrypt of Kryl-Feijan quest will not succeed wronglyArcane Combat will project beaming attacks as far as possible without hitting friendlieshum
Loading