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  • WaveFunctionCollapse
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  • ai_adjust
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  • tome-1.6.6
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Created with Raphaël 2.2.024Oct23191821Sep16330Aug28430Jul2716720Jun5131May24111098765432130Apr29282726252423222120191817161514131211109765432131Mar30292726252117111086432124Feb232019985230Jan2924161514825Dec2220432130Nov292827262221201918171615141312111087654312Oct1196542130Sep292726252112751Aug28Jul2725242221201918171613121110898765432130Jun2928272827stuffspriter objects can have multiple entitiesMerge branch 'master' into ubervo3Merge branch '1.6Bugs3' into 'master' Adjust early game bosses to not kite until L16 and start gaining classes at L12 (on higher difficulty)Update fixedboss start level to be the highest of 14 or 80% of their level if a specific one isn't definedCap and tweak randboss damage reduction so it can't go below 20%plopsMerge branch 'master' into 'master' Fix slings not having attack speed definedFix Alchemist Golems generating with artifact gearFix Animated Blade letting you farm infinite longswordsFix Ice Core tooltipFix Gesture of Guarding having a cooldownFix Cursed SentryFix Shadows wasting Fade even when not damaged by summonerFix Rot minimum level not being setRevert "Revert "some brevity and clarity mindslayer kinetic mastery edits""Revert "some brevity and clarity mindslayer kinetic mastery edits"some brevity and clarity mindslayer kinetic mastery editsreshape tooltip correctionplopReplaced certain instanced of "physical" with "weapon" for clarity and consistency.Better function renameAdjust some talents and NPC bases when applied to randbosses using the new propertiesRestore and revise the old NPC class leveling system for randbosses onlyFix weapon damage on early NPCsRemove poison immunity from snow giantsRemove melee retaliation from many NPCsFix Blade Flurry tooltipTypozemekky peer testMerge branch 'patch-1' into 'master' vile life typosplopplopplopcapture da mouseMerge branch 'master' into ubervo3fix
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