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Created with Raphaël 2.2.06Jan32131Dec30292827222120191817161514139876532129Nov2827262524232221201918171615141312111098765432131Oct30292827Mark of the Spellblaze now has a way back from level 2plopBlinding Speed does not take a turn to activate anymoreParty control can be switched by right clicking on the creature on the map tooAdded ActorTalents:getTalentCooldown()fixplopStop resting/running when deadplopplopfixAdd a "party" code framework, allowing you to have multiple creatures in a party and assume direct control of one of them (and switch at will)Fixed a golemancy bug when no ammo is presentResurrecting now ensure the player has enuogh energy to act firstShuffled Temporal talents aroundPhase Door range starts smallerKilling your own escort is worth a few points of experienceFixed Displacement Shield to not dro prematurelyDisruption Shield ratio tweaked somewhat, cooldown addedplopEquipment/Inventory dialog now shows item stats using the classic tooltipGolem starting equipment is identifiedGlyph of Repulsion has the correct requirementsEach reason of death is recorded in the online charsheetSling talents correctly show that they do take a turn to useplopcode typostyposplopWith smooth movements on npcs will not appear to "jump" when they enter visual range and stealth npcs should work correctlyEncumberance column on item lists is now showing the total for the stackGrgglck the Devouring Darkness will now invoke tentacles every few turns, not at randomSand tunnels are now correctly strengethed by passing sandworm tunnelersThe sandworm queen will not always appear in the first roomFix NovaSustained talents that are on cooldown show as such in the use talent dialogplopSwitched the font used by 16x16 map modesCan't teleport inside the fortressHotkey display now shows the page number
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