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  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • ai_adjust
  • ai_tactic_improve
  • ai_talent_improve
  • ai_talent_tree_adjust
  • awesomium
  • callbackOnAITalentTactics
  • cef3
  • cef_full
  • cef_update
  • coastallines
  • correctz
  • discord
  • doordebug
  • fail_ubervo3
  • fallen_npc
  • fbo_mrt
  • fewer-t1
  • fix-cursed-aura
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
  • tome-1.6.2
  • tome-1.6.1
  • tome-1.6.0
  • tome-1.5.10
  • tome-1.5.9
  • tome-1.5.8
  • tome-1.5.7
  • tome-1.5.5
  • tome-1.5.4
  • tome-1.5.3
  • tome-1.5.2
  • tome-1.5.1
  • tome-1.5.0
  • tome-1.4.9
  • tome-1.4.8
  • tome-1.4.7
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Created with Raphaël 2.2.023Mar2019161514131211109876543432128Feb1Mar28Feb1Mar28Feb2726252423242322232223222120212019201918191817161716151615161514151413141312131211121112111011109898787bit betterBreach checks saves on arrows now tooHounds unravel duration reducedReduced Invigorate Paradox costSpacetime Stability bonus doubled while TuningSpacetime Tuning now tunes a flat amoutn each turnIncreased the Paradox cost on many chronomancy talents (especially defensive ones)updated some warden talents to respect paradox durationsfixGuardian Unity duration increased to 10Paradox Spell Modifier now affects spell durations (rounds down)Paradox spellpower modifier scales more normally under 300 paradox (caps at 50% at 150 paradox)Redux now only effects one spell per cast. Cooldown reduced.Reduced effectiveness of energy decompositionDimensional Shift now reduces the duration on only one effectShoot is once again bound to left click at birth for Temporal Wardens.clarityFixed Temporal Hounds breaking with "scape" effectsShantiz no longer destroys friendly projectilesEffect Reduction and Resist All on teleport now subject to diminishing returnsFixed log fadeFixed log fadefixed temporal boltbetter handling for blended threadsFixes a bug in game:delayedLogDamage that incorrectly determines player visibility for certain messages.Merge branch 'more_fixes' into 'master'Merge branch 'fixSpatialTetherMsgs' into 'master'Reduced a little the falt level increases on nighmare/insane/madness as they only make the first few levels way harder than the restReduced a little the falt level increases on nighmare/insane/madness as they only make the first few levels way harder than the restbetter handling for blended threadsfixed temporal boltMerge branch 'master' into fbo_mrttestcallback from lua to jssafety checktome-1.3.0 tome…tome-1.3.0 tome-1.3.0-releasehow to resolve a bug, the chronomancer's way!fix entropy targettingwrongmoar tests for jssplit up web code
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