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  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • ai_adjust
  • ai_tactic_improve
  • ai_talent_improve
  • ai_talent_tree_adjust
  • awesomium
  • callbackOnAITalentTactics
  • cef3
  • cef_full
  • cef_update
  • coastallines
  • correctz
  • discord
  • doordebug
  • fail_ubervo3
  • fallen_npc
  • fbo_mrt
  • fewer-t1
  • fix-cursed-aura
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
  • tome-1.6.2
  • tome-1.6.1
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  • tome-1.5.10
  • tome-1.5.9
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  • tome-1.5.7
  • tome-1.5.5
  • tome-1.5.4
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  • tome-1.5.2
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Created with Raphaël 2.2.022Feb2120191716151413121084327Jan262524231817632131Dec3029282726212018171276530Nov2928272623222120161514111098762130Oct2927242322212018171613119864330Sep28272623222120191716151413121110987654331Aug30292827fixNPCs do not cheat with vim regen, instead they are smartpower_source filterNerf Witch-bane and Guidance for non antimagic users, buff them for antimagic usersEgo generator will forbid an arcane/antimagic item and an arcane/nature one will be rarer (but still possible)Antimagic infused objects are usable without knowing antimagic, but they will incur heavy penalties on spellcasting (failure chances, reduced spellpower)Reworked ammo. Now ammo comes in quivers or pouches that have charges. There is a new "Reload" talent and some new egos can auto-reload.Air warning indicator, like the hp warning indicator (corners become bluer)shading shadersClasses may have an inherited method that gets called after module initDisruption Shield can never cost negative manaMage apprentice quest changed, he wont collect rings/.. anymore, he just needs one arcane powered artifactfemale!Fixed "weakness" damage typeFixed Ruined Earth radiusTalent equilibrium cost no longer factored into failure ratesTalent paradox cost no longer factored into paradox failure(etc) ratesbetteruitilesBoots of Spellbinding and Staff of Channeling reworkedNew lore: "Gifts of Nature"fixesfont:draw() can take a new parameter to prevent displaying entities with an internal FBO and instead returns a table of entities to draw and their positions in the texture stringgrmffixTrees should have a bit less veritcal randomnessFearscape is usable in more zonesfixAdded some missing musics to some zones, including new trackstweakfixMove tooltips in inventory and stores to not obstruct the list currently being watchedUI elements are now locked by default, with a small padlock on the toolbar to unlock themMap borders should look bettertyposfixHex-mode support added to the engine; a simple 'core.fov.set_algorithm("hex")' in your module's load.lua and you are in hex mode!Fix for Frenzyfix
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