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Created with Raphaël 2.2.017Apr161512987131Mar29262524191084216Feb1513Jan8632131Dec3029282119171613119765432130Nov2824211918171613121191098976543231Oct302826252625242019171514119864223Sep2221201918141211109765432131Aug303130292827262526252422211913121098765432chat conditions can all be not'edfixfixfixfixmoar chat stuffplopplopplopNew chat format support, for a visual editor that will come laterChange the color of Bone Shield overlay text for clarity.Updated the worldmap seen from orbit to be more correctfix: wintry ego of the shield should use mindCrit instead of spellCrit, since it is already using mindpower now.Merge remote-tracking branch 'upstream/master' into i18nAdded tile transition from marble floor to water (mainly for Last Hope)Adjusts tooltips to not display zero-valued properties.plopAlso adjusts Stealth and Shrouded Hunter, with the same logic.Adjusts invisibility-granting talents and effects to prevent a floating point error.Merge branch 'celestialCircle_fix' into 'master' stuffstuffFix Celestial Surge so that it doesn't require an actor standing in the center to deal damage.Merge branch 'master' of git.net-core.org:tome/t-engine4many improvements to tilemaps, as LL uses those nearly exclusively for all zonesMerge branch 'corrosiveWorm_fix' into 'master' Fixes a bug between cloning, removing effects, and Corrosive Worm`self_resurrect` now properly not copied by clones.nothing to seeplopnothing to seefixed some staticmaps loading bugswoopsMerge remote-tracking branch 'upstream/master' into i18ndamage type as as new tagtalent type name as a new tagadd ego_always_suffixMerge branch 'tk_weapon_sprite' into 'master' Merge branch 'nsrr/t-engine4-Misc1.7.3'Merge branch 'ai_adjust' into 'master'
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