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  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • ai_adjust
  • ai_tactic_improve
  • ai_talent_improve
  • ai_talent_tree_adjust
  • awesomium
  • callbackOnAITalentTactics
  • cef3
  • cef_full
  • cef_update
  • coastallines
  • correctz
  • discord
  • doordebug
  • fail_ubervo3
  • fallen_npc
  • fbo_mrt
  • fewer-t1
  • fix-cursed-aura
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
  • tome-1.6.2
  • tome-1.6.1
  • tome-1.6.0
  • tome-1.5.10
  • tome-1.5.9
  • tome-1.5.8
  • tome-1.5.7
  • tome-1.5.5
  • tome-1.5.4
  • tome-1.5.3
  • tome-1.5.2
  • tome-1.5.1
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  • tome-1.4.9
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  • tome-1.4.7
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Created with Raphaël 2.2.016Sep15131211910987630Aug52131Jul292728272524222120181597643223Jun2221201816111211109854230May28273129Apr2823212221222120161415141211976532131Mar1Apr31Mar30292827262524232019161514131211109876543432128Feb1Mar28Feb1Mar28Feb27262524232423222322232221202120192019fixed uiset on bootClarify Arcane Shield talent descriptionAllow Arcane Shield to overwrite existing shieldfix emotes in dark uiallow items to not change damage types when becoming randartsMerge branch 'Hachem_Muche/t-engine4-CharacterSheetEnhancements'add combatGetResistsPenMerge branch 'CharacterSheetEnhancements' of http://git.net-core.org/Hachem_Muche/t-engine4 into Hachem_Muche/t-engine4-CharacterSheetEnhancementsfixNew default UI skin "Dark"Merge branch 'master' of git.net-core.org:tome/t-engine4dark uiDon't run into Maze cracks (thanks Marson)don't try to curse items on the offchance that the tree is granted to some class on birth (thx astralInferno)no need to curse inventory and floor, already cursed in on_learn and updated curse effects tooMoved chooseCursedAuraTree flag to afflicted metaclass, thanks astralInfernoMerge branch 'master' into CharacterSheetEnhancementsMerge branch 'others_work_incorporated' into 'master'Merge branch 'logCombat' into 'master'Merge branch 'Standardized_Resources' into 'master'Updated game.logMessage to allow for a nil target field. Updated/added a few combat messages.Seem to have fixed the spurious bug with autoexplore stopping after one turn.Spotting a hostile after moving should not pause the game when we have no energy, for no good reason!actually set nostop for lore collecting to not break restwait for recall before rod of recall's cooldownOne more time....Revert "When defined, Talent.remove_on_zero (true/false/function(self, t)) will override ActorResource.depleted_unsustain when determining if sustained talents are turned off due to resource depletion."Moved Resource definitions to data/resources.luaMerge branch 'Misc' into 'master'Clean up obsolete/debugging codeStandardizes Resource definitions.A few bugs fixes.Added support for text justification and vertical line shifts to EquipDoll.lua.betterMerge branch 'master' into CharacterSheetEnhancementsTemporary effects on_gain/on_loose definitions can simply have "true" as the second return to make a flyer of the form +/- "effect name"allow world nps to unfollowgit pushMerge branch 'master' of git.net-core.org:tome/t-engine4Talents can have a on_levelup_close methodMerge branch 'small_fixes' into 'master'
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