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  • WaveFunctionCollapse
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Created with Raphaël 2.2.010Mar98765432128Feb27262524232221201918171617161514131413141312111098765432131Jan30292827282726252625242322212019181715141312109764543230DecClarified Light Armour Training requirement, it is only for body slotFixed auto update of addons & DLCs in the non-steam versionplopFixed Chants and HymnsFixed Chants and Hymnscheckboxtome-1.5.0tome-1.5.0hehload old gameshide!BSD improvmentsNerf Inner Demons duration, make the chance not crit anyore (wtf?), and make the target wake up when a demon manifestsArchmages statr with Manathrust instead of Arcane Power as those switched placefixed learning Hymns and Chants from escorts/whatever and having them appear on the treesHexes do nto do friendly fire anymorelolHigh Peak now has a gloriously grand entranceBuffed SkirmisherMerge branch 'master' of git.net-core.org:tome/t-engine4not even out of the oven, AM is nerfed! :)Merge branch 'Mobility' into 'master' Merge branch 'SteadyShot' into 'master' Add taints to rune shopsImplement working versions of Blink, Consume Affliction, Stormshield, and Ethereal with *very* ballparked numbersReorder entries to have a legacy/depreciated section for inscriptions that are no longer on drop tables or NPC resolver specificAdd basic skeletons for Blink, Stormshield, Consume Affliction, and Ethereal inscriptionsReorder entries to have a legacy/depreciated section for inscriptions that are no longer on drop tables or NPC resolver specificReduce cooldowns on Evasion and TumbleFixed a bug where Shoot didn't inherit Aim's mark bonus. Also Steady Shot now functions like Double Jab, costing 0 and automatically replacing basic Shoot if it's on cooldown.ahah fixed a beta bug that made staff accuracy bonus scale 100 times too fast :)moargamepadlolMerge branch 'master' into ubervo3fixGolem Power and Golem Resilience marked as unstealablefalse commit to make note of:and now the actualy fix, hehwoopsFixed resting for resources regen at super low values on inverted resourcesAntimagic Shield can only feedback up to 10 times a turn (to prevent loops)
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