Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • ai_adjust
  • ai_tactic_improve
  • ai_talent_improve
  • ai_talent_tree_adjust
  • awesomium
  • callbackOnAITalentTactics
  • cef3
  • cef_full
  • cef_update
  • coastallines
  • correctz
  • discord
  • doordebug
  • fail_ubervo3
  • fallen_npc
  • fbo_mrt
  • fewer-t1
  • fix-cursed-aura
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
  • tome-1.6.2
  • tome-1.6.1
  • tome-1.6.0
  • tome-1.5.10
  • tome-1.5.9
  • tome-1.5.8
  • tome-1.5.7
  • tome-1.5.5
  • tome-1.5.4
  • tome-1.5.3
  • tome-1.5.2
  • tome-1.5.1
  • tome-1.5.0
  • tome-1.4.9
  • tome-1.4.8
  • tome-1.4.7
40 results
Created with Raphaël 2.2.020Feb191716151413121084327Jan262524231817632131Dec3029282726212018171276530Nov2928272623222120161514111098762130Oct2927242322212018171613119864330Sep28272623222120191716151413121110987654331Aug3029282726shading shadersClasses may have an inherited method that gets called after module initDisruption Shield can never cost negative manaMage apprentice quest changed, he wont collect rings/.. anymore, he just needs one arcane powered artifactfemale!Fixed "weakness" damage typeFixed Ruined Earth radiusTalent equilibrium cost no longer factored into failure ratesTalent paradox cost no longer factored into paradox failure(etc) ratesbetteruitilesBoots of Spellbinding and Staff of Channeling reworkedNew lore: "Gifts of Nature"fixesfont:draw() can take a new parameter to prevent displaying entities with an internal FBO and instead returns a table of entities to draw and their positions in the texture stringgrmffixTrees should have a bit less veritcal randomnessFearscape is usable in more zonesfixAdded some missing musics to some zones, including new trackstweakfixMove tooltips in inventory and stores to not obstruct the list currently being watchedUI elements are now locked by default, with a small padlock on the toolbar to unlock themMap borders should look bettertyposfixHex-mode support added to the engine; a simple 'core.fov.set_algorithm("hex")' in your module's load.lua and you are in hex mode!Fix for Frenzyfixback to the futureploprevert!removefixFix TornadoLore randomly found has a different tile than set loreLevelup screen shows rounded stats
Loading