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  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • ai_adjust
  • ai_tactic_improve
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  • ai_talent_tree_adjust
  • awesomium
  • callbackOnAITalentTactics
  • cef3
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  • coastallines
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  • tome-1.6.6
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Created with Raphaël 2.2.020Jun1918171615141312118765432131May302928272623222019181716151413121110987653230Apr272625242322212019181712111098765432131Mar3029282726252423222019Fixed Shadow SimulacrumOne can never fail de-activating a sustainObjects can now grant talent use on spell hitAdded about 160 new egosNew underwater tilesplopUpdated the worldmap with new tilesplopsave spaceAdded support for grouping images into tilesets for faster loadingadzplopmoooarrReplaced SDL_Mixer with OpenAL for audio systemRain sounds in the old forestswitch to openAL, WIPSome eagles (purely cosmetic) will randomly fly over derthAdded a "run" command that prompts for a run direction, bound to . by defaultfixfixfixRandom bosses/elites using Fearscape will be much rarerplopplopfixfix fixfixsnowy treesnew grass/any transitionsBig UI update, the game log and chat logs are now displayed side by side in transparency over the game map, hotkeys are "flattened" over more width, making room for more map displayed at onceReduced the chance of lore randomly droppingNew lore added to the Deep BellowNew artifact gemfixNew trees and grass tilesupdateAgrimley and Ritch Hunters now have tilesLimit gamma settingWorldmap patrols now all have tiles
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