Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • ai_adjust
  • ai_tactic_improve
  • ai_talent_improve
  • ai_talent_tree_adjust
  • awesomium
  • callbackOnAITalentTactics
  • cef3
  • cef_full
  • cef_update
  • coastallines
  • correctz
  • discord
  • doordebug
  • fail_ubervo3
  • fallen_npc
  • fbo_mrt
  • fewer-t1
  • fix-cursed-aura
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
  • tome-1.6.2
  • tome-1.6.1
  • tome-1.6.0
  • tome-1.5.10
  • tome-1.5.9
  • tome-1.5.8
  • tome-1.5.7
  • tome-1.5.5
  • tome-1.5.4
  • tome-1.5.3
  • tome-1.5.2
  • tome-1.5.1
  • tome-1.5.0
  • tome-1.4.9
  • tome-1.4.8
  • tome-1.4.7
40 results
Created with Raphaël 2.2.018Mar173226Feb2524252322211815141311105130Jan29252423222120183226Dec2418151413111091098765432128Nov27262524232120181715874128Oct2726252423191821Sep16330Aug28430Jul2716720Jun5131May24111098765432130Apr2928272625242322212019181716151413121110976Randomly generated humanoid npcs now use teh same cosmetic features available to players, randomlyplopMerge branch 'master' into microtxnAny actor cloning talent prevents possession of the clone by defaultTraining Dummies are immune to possessionFixAdd special birth, zone, etc data for automatic zone clearingAdd a debug option for automatically clearing a set of zonesMerge branch 'master' into ubervo3fixuse a type for textures instead of just GLuintFixpassing normals is so normalUpdate pathing algorithms and randboss pathingUpdate NPC swap/shove behaviorshimmer stuffMerge branch 'master' into microtxnbloopFRELL me, so many hours for sucha simpel thingFid ActorAI.aiSeeTargetPos not checking for invalid target location guesses the first turn it doesn't see the target directlyFix aiCanPass executing attacks and swaps and not handling doors properlycan do ascii tiles again, with FBo texture extractionFix to gamma adjust pixels of user screenshots when not using shaders.Simplify SDL gamma calculation and restore default gamma on exit.woops dint press save ;)Merge branch 'master' into ubervo3sameplopfix tooltipMerge branch 'master' into ubervo3plopMerge branch 'master' into ubervo3ahah woopsoplopMerge branch 'master' into ubervo3meh taht's for my broken window manager :/pure shader/texture sorting orderFix to not gamma adjust pixels of savefile screenshots when using shaders.Fix positioning for savefile screenshot.Fix save dialog appearing in savefile screenshot.
Loading