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  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • ai_adjust
  • ai_tactic_improve
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  • ai_talent_tree_adjust
  • awesomium
  • callbackOnAITalentTactics
  • cef3
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  • cef_update
  • coastallines
  • correctz
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  • fallen_npc
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  • fewer-t1
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  • tome-1.6.6
  • tome-1.6.5
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Created with Raphaël 2.2.019Oct1817732130Sep26252423222019181716Aug1528Jul272625242322191817161514131211109875432130Jun28272625242119181713121198643231May302928272625222120191817161514131110876432130Apr2928272625242322211954131Mar302928212019181716151413121110987654128Feb2726fix logfixed ruined dungeon clues orderfix colorfix shaders for osxfix second lifetsssfixedfixedfix thermal shielddisabling shaders disabled all shadersfix morrigor, again, because pure is a bad person ;)do you see it? do you see it ? the nassssstttttyyyyyyyyy hookImproved combat logsNew achievements for Normal (Roguelike), Nightmare/Insane/Madness (Adventure)Add range to the map tooltipTemporal Augmentation Robes talent level reducedNerf Colaryem a littleMerge branch 'master' of git.net-core.org:darkgod/t-engine4Most summoned actors do not drop loot anymoreBuffed starting gold to 15fixed tooltip roundingfix water shader offsetMarauder's Thuggery tree is now Genericfix drolem breathfix directional shoutfix shaders, evil suslik, evil !Staff Mastery & Mindstar Mastery trainings now respect previous knowledge and do not screw you overWhen leaving a level with a dominated npc it will be freed from the control instead of waiting for your returnTorment ammo doesnt have wielder bonuses and instead gets combat bonusesuse faster serializationarchery_projectile is now available to addonsyeah thatAlchemists can now unlock a golem replacement: the Drolem !Drolem is buffed a littleTannen's Tower level 4 has a different LOS system, making the Drolem obscure more of the field againNourishing Moss tactical infos fixedFemale Dwarves can unlock some cosmetic facial pilosity (because the lore says so!)hunted debuff is not applied on argoniel & elendar in t he charred scarActor's on_takehit and hook "Actor:takeHit" now get a parameter that telsl them the damage type, if availablepoison water can be told to be nice
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