- Jul 16, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3882 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 06, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3821 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 01, 2011
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dg authored
Improved online profile code, it should be more efficient and more controlled. Serverside storage changed completly, it will allow for much nicer server features. Due to the online profile storage change localy stored achievements will be lost, if you use an online profile they should come back correctly. When b29 is released the new server code will switch to prod, all previous betas will continue to sync but it will not update data seen by the server anymore and >=b29 versions wont see it. Basically: upgrade git-svn-id: http://svn.net-core.org/repos/t-engine4@3770 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 08, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3610 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3609 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 01, 2011
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dg authored
If a character has not been registered online the game is more lenient and can try again later git-svn-id: http://svn.net-core.org/repos/t-engine4@3516 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 07, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3183 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 06, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3161 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3160 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 22, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3046 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 04, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2909 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 02, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2901 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2899 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2897 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2892 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2878 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Adds support for damagetype/resistance checks to the tactical AI Added cut_immune to ghosts git-svn-id: http://svn.net-core.org/repos/t-engine4@2877 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 27, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2869 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2866 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 21, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2777 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 20, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2774 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2773 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2771 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Profile system changed. There is now two profiles "offline" and "online". If the game module validates then data is saved into the "online" profile, if a connection is available (and account logged in), it will sync with the server. Otherwise data gets put into the "offline" profile. Things like unlocks and achievements will be loaded from both profiles when module is invalid and only from the "online" profile when it is valid. This means that is you have no internet connection you will play from the "offline" profile. If you have a connection you will play from the online profile, even if you are not logged in. (and it will sync later if you do). Data from "tained" module versions will never "bleed" online but data from online will always "bleed" offline, so you get the best of both worlds. This might sound a bit complex but it should Just Work(tm) git-svn-id: http://svn.net-core.org/repos/t-engine4@2769 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2766 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2764 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Seethe: gives more hate, shorter cooldown Dominate: Increased odds of success Life Leech: fixed (not percentage based) life gain, maximum total life gain per turn Rampage: Shortened duration Doomed: Increased damage for many talents to speed the pace of the game. git-svn-id: http://svn.net-core.org/repos/t-engine4@2763 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 19, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2762 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2760 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2757 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 09, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2692 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 28, 2010
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dg authored
Bad game version detection will switch to a "development" profile automatically Added the -P"profname" command line switch to switch to a "profname" profile (to prevent uploading bad data) git-svn-id: http://svn.net-core.org/repos/t-engine4@2212 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Online charsheets now store some more flags that will later allow the website to be used to search for characters git-svn-id: http://svn.net-core.org/repos/t-engine4@2207 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 17, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2157 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 14, 2010
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dg authored
Game modules will be verified against an online check; profile data logging and online charsheet will only activate if the game is found to be clean. This is to prevent developpers & testers from erroneously uploading false data git-svn-id: http://svn.net-core.org/repos/t-engine4@2142 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 05, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2097 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 01, 2010
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dg authored
Updated online profile creation to work with the new te4.org website git-svn-id: http://svn.net-core.org/repos/t-engine4@2073 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 25, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2039 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2038 51575b47-30f0-44d4-a5cc-537603b46e54
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