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  1. Jul 02, 2021
  2. Oct 09, 2020
  3. Sep 19, 2020
  4. Mar 03, 2020
  5. Jan 09, 2020
  6. Sep 19, 2019
  7. Jun 13, 2019
  8. Jun 11, 2019
  9. Mar 21, 2018
  10. Feb 14, 2017
    • Hachem_Muche's avatar
      Moved callbackOnHeal callback trigger to beginning of Actor:onHeal. This... · b73def21
      Hachem_Muche authored
      Moved callbackOnHeal callback trigger to beginning of Actor:onHeal.  This allows callbacks to trigger correctly before Bloodlock and Solipsism are checked and sort themselves with callback priorities.
      
      Added documentation to the callback control functions.
      
      Adjusted healing_factor bonus for improving Constitution (limited to +150%), to match limit scaling of anti-healing debuffs and prevent runaway healing effects on high level randbosses.
      
      Talent Changes:
      One With Nature: Fixed cooldown.  Slow scaling of nb of infusions affected (small nerf) and cooldown adjustment (small buff at low talent levels).
      
      Healing Nexus:  Converted to use callbackOnHeal (with high, -5, priority).  Rescale radius and equilibrium gains.  Duration (<20 turns) and percent heal stolen (<100%) have reasonable limits.  Heals stolen are based on the raw heal value (no compounded healing_factor effects).  Debuff is applied only to others, while a buff is applied to the user (fixes interaction with buff/debuff affecting abilities).  Buff improves all healing received by up to +100%, instead of creating a new heal so equilibrium is only gained once per heal stolen.
      
      Healing Inversion: Conversion to Blight damage uses raw healing value, triggered after (most) other healing effects (callback priority +1).
      
      Bathe In Light: healing buff limited < + 100%.
      
      Poison Storm: Insidious Blight healing penaltiy limited (to -150%), Crippling Blight fail chance limited (to 50%)
      
      Epidemic: healing penalty buffed (to -150% healing)
      
      Insidious Poison: healing penalty buffed (to -150% healing)
      
      Slash: healing penalty buffed (to -150% healing)
      
      Bleeding Edge: healing penalty buffed (to -150% healing)
      
      Golem Resilience: healing_factor buff limited to +100% healing
      
      Unstoppable: Buff sets the "no_healing" attribute, description clarified.
      
      INSIDIOUS_POISON damage type: has built in healing_factor limit (to -150%).
      HEALING_POWER damage type: has built in healing_factor limit (to +100%).
      BLIGHT_POISON damage type: has built in limits for effects set:
      	INSIDIUS_BLIGHT: healing_factor (to -150%)
      	CRIPPLING_BLIGHT: fail chance (to 50%)
      
      RANDOM_POISON damage type: has built in limits for effects set:
      	INSIDIUS_POISON: healing_factor (to -150%)
      	CRIPPLING_POISON: fail chance (to 50%)
      	NUMBING_POISON: damage penalty rescaled (0.75 power)
      
      Eviceration weapon ego:  Bleeding damage and healing penalty take weapon skill into account.  Healing penalty limited (to -150%).  Effects displayed in object description.
      Barbed ammo ego:  Bleeding damage and healing penalty take weapon skill into account.  Healing penalty limited (to -150%).  Effects displayed in object description.
      
      Misc:
      May leave the level immediately after a kill in developer mode.
      b73def21
  11. Jan 04, 2017
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  25. Sep 23, 2011
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  27. Aug 23, 2011
  28. Aug 18, 2011
  29. May 27, 2011
    • dg's avatar
      Fixed One With Nature · 00e4021e
      dg authored
      Corrected Flameshock description
      Rebalanced many Brawler talents
      Brawlers have a new talent in finishing moves (Concussive Punch)
      Removed Rushing Strike but Brawlers now can learn Rush more easily
      Finishing moves may now be used without combo points but at reduced effect
      Pugilism talents that used to grant more then one combo point now
      grant their additional combo points at talent level 4
      Increased damage scaling on most brawler striking talents
      Unarmed Training is now a class tree and based off cunning
      Conditioning tree now requires strength to learn instead of con
      Reduced Spacetime Tuning Cooldown
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3453 51575b47-30f0-44d4-a5cc-537603b46e54
      00e4021e
  30. May 19, 2011
  31. May 15, 2011
  32. May 14, 2011
  33. Mar 28, 2011
  34. Feb 22, 2011
  35. Feb 02, 2011
  36. Jan 29, 2011
  37. Jan 19, 2011
  38. Jan 17, 2011
  39. Jan 07, 2011
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