- Jul 02, 2021
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K'van authored
Allow Waters of Life to bypass is_heal test because it can also cleanse effects which could possibly reduce your heal mod to 0 (causing the is_heal test to fail).
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- Oct 09, 2020
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Lisa Greene authored
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- Sep 19, 2020
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Alexander Sheiman authored
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- Mar 03, 2020
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Lisa Greene authored
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- Jan 09, 2020
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Otowa Kotori authored
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- Sep 19, 2019
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DarkGod authored
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- Jun 13, 2019
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Sheila authored
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- Jun 11, 2019
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Chris Davidson authored
Poking yourself with fire pre-combat is not good gameplay. Pet friendlyfire is probably fine, though.
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- Mar 21, 2018
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DarkGod authored
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- Feb 14, 2017
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Hachem_Muche authored
Moved callbackOnHeal callback trigger to beginning of Actor:onHeal. This allows callbacks to trigger correctly before Bloodlock and Solipsism are checked and sort themselves with callback priorities. Added documentation to the callback control functions. Adjusted healing_factor bonus for improving Constitution (limited to +150%), to match limit scaling of anti-healing debuffs and prevent runaway healing effects on high level randbosses. Talent Changes: One With Nature: Fixed cooldown. Slow scaling of nb of infusions affected (small nerf) and cooldown adjustment (small buff at low talent levels). Healing Nexus: Converted to use callbackOnHeal (with high, -5, priority). Rescale radius and equilibrium gains. Duration (<20 turns) and percent heal stolen (<100%) have reasonable limits. Heals stolen are based on the raw heal value (no compounded healing_factor effects). Debuff is applied only to others, while a buff is applied to the user (fixes interaction with buff/debuff affecting abilities). Buff improves all healing received by up to +100%, instead of creating a new heal so equilibrium is only gained once per heal stolen. Healing Inversion: Conversion to Blight damage uses raw healing value, triggered after (most) other healing effects (callback priority +1). Bathe In Light: healing buff limited < + 100%. Poison Storm: Insidious Blight healing penaltiy limited (to -150%), Crippling Blight fail chance limited (to 50%) Epidemic: healing penalty buffed (to -150% healing) Insidious Poison: healing penalty buffed (to -150% healing) Slash: healing penalty buffed (to -150% healing) Bleeding Edge: healing penalty buffed (to -150% healing) Golem Resilience: healing_factor buff limited to +100% healing Unstoppable: Buff sets the "no_healing" attribute, description clarified. INSIDIOUS_POISON damage type: has built in healing_factor limit (to -150%). HEALING_POWER damage type: has built in healing_factor limit (to +100%). BLIGHT_POISON damage type: has built in limits for effects set: INSIDIUS_BLIGHT: healing_factor (to -150%) CRIPPLING_BLIGHT: fail chance (to 50%) RANDOM_POISON damage type: has built in limits for effects set: INSIDIUS_POISON: healing_factor (to -150%) CRIPPLING_POISON: fail chance (to 50%) NUMBING_POISON: damage penalty rescaled (0.75 power) Eviceration weapon ego: Bleeding damage and healing penalty take weapon skill into account. Healing penalty limited (to -150%). Effects displayed in object description. Barbed ammo ego: Bleeding damage and healing penalty take weapon skill into account. Healing penalty limited (to -150%). Effects displayed in object description. Misc: May leave the level immediately after a kill in developer mode.
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- Jan 04, 2017
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DarkGod authored
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- Jan 07, 2016
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DarkGod authored
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- Jan 01, 2015
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DarkGod authored
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- Jan 16, 2014
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DarkGod authored
yay
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- Oct 29, 2013
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DarkGod authored
Heals are now noted in the log
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- Jun 04, 2013
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dg authored
Converted all wild gifts to infinite scaling git-svn-id: http://svn.net-core.org/repos/t-engine4@6827 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 21, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6178 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 20, 2012
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dg authored
Virulent Disease is now instant cast git-svn-id: http://svn.net-core.org/repos/t-engine4@5040 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 18, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4730 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 29, 2011
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dg authored
Healing talents are disabled while frozen (this does not change anything it will just make how frozen works more obvious) git-svn-id: http://svn.net-core.org/repos/t-engine4@4705 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 26, 2011
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dg authored
Fixed Waters of Life Fixed Relentless Pursuit Fixed psionic Focus tree Fixed Shatter Infusion/Rune saturation doesnt prevent resting Moddable tiles boots appear behind the robe, not over it git-svn-id: http://svn.net-core.org/repos/t-engine4@4671 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 10, 2011
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dg authored
All talents now have tactiacl infos about the damage type they do so that the tactical AI can choose accordingly to target's resistances New tactical AI info: CURE, so it can know when to try to remove bad effects git-svn-id: http://svn.net-core.org/repos/t-engine4@4638 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 23, 2011
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dg authored
Timed effect subtypes now use a table and can have more then one subtype Crushing hold and strangle hold will no longer deal damage if the source is dead git-svn-id: http://svn.net-core.org/repos/t-engine4@4448 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 21, 2011
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dg authored
All timed effects are now grouped in one of four categories: physical, mental, magical or other, making it more obvious which save works with each. "Other" timed effects can never be reduced/removed/altered git-svn-id: http://svn.net-core.org/repos/t-engine4@4445 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 23, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4223 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 18, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4180 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 27, 2011
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dg authored
Corrected Flameshock description Rebalanced many Brawler talents Brawlers have a new talent in finishing moves (Concussive Punch) Removed Rushing Strike but Brawlers now can learn Rush more easily Finishing moves may now be used without combo points but at reduced effect Pugilism talents that used to grant more then one combo point now grant their additional combo points at talent level 4 Increased damage scaling on most brawler striking talents Unarmed Training is now a class tree and based off cunning Conditioning tree now requires strength to learn instead of con Reduced Spacetime Tuning Cooldown git-svn-id: http://svn.net-core.org/repos/t-engine4@3453 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 19, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3413 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 15, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3378 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3377 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 14, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3366 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 22, 2011
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dg authored
Engine change: friendlyfire is now selffire, and friendlyfire defines if your *allies* are hit Tactical AI using NPCs will be less likely to keep hiding in corridors, they'll get into LOS to try to pound you (but then you can thus pound them too) Tactical AI now has parameters to avoid friendly fire git-svn-id: http://svn.net-core.org/repos/t-engine4@2801 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 02, 2011
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dg authored
Equilibrium from sustains can not be lost with meditation git-svn-id: http://svn.net-core.org/repos/t-engine4@2614 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 29, 2011
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dg authored
Summoners do not start with a useless staff git-svn-id: http://svn.net-core.org/repos/t-engine4@2541 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 19, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2430 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 17, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2411 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 07, 2011
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dg authored
Changed the maximun range/sight for players & NPCs from 20 to 10, thus reducing the offscreen rays of deaths, increasing tactical value and allowing for bigger tiles git-svn-id: http://svn.net-core.org/repos/t-engine4@2309 51575b47-30f0-44d4-a5cc-537603b46e54
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