- Feb 05, 2017
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DarkGod authored
ID/Scaling updates Fix I.D. Exterminator challenge becoming impossible with certain summons, npcs, by marking appropriate NPCs. Fix scaling of Font of Life and Protective Aura floor effects. Tweak open area in I.D. Cavern Layout. Ready to merge, but still looking for more corrections. See merge request !377
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DarkGod authored
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DarkGod authored
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- Feb 04, 2017
- Feb 03, 2017
- Feb 02, 2017
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
SayYesToALittleMoreRogueStuff Fix Throwing Knives talent speed and sounds. Quickdraw will not throw at unseen targets. Trained Reactions damage avoided/stam cost embedded in combat log messages (reduces spam). Clarified Heavy Armour Training description. See merge request !378
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Hachem_Muche authored
Quickdraw will not throw at unseen targets. Trained Reactions damage avoided/stam cost embedded in combat log messages (reduces spam). Clarified Heavy Armour Training description.
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Hachem_Muche authored
Fix I.D. Exterminator challenge becoming impossible with certain summons, npcs, by marking appropriate NPCs. Fix scaling of Font of Life and Protective Aura floor effects. Tweak open area in I.D. Cavern Layout.
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- Feb 01, 2017
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
Fixed storage room in the Fortress
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DarkGod authored
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DarkGod authored
(was that even tested ???)
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DarkGod authored
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DarkGod authored
Misc scaling updates Added base physical power/crit to character sheet. Clarified/fix descriptions of several talents. Updated Tactical tables for some inscription talents: Infusion: Healing, Infusion: Wild, Infusion: Primal, Infusion: Movement, Infusion: Sun, Infusion: Heroism, Infusion: Insidious Poison, Infusion: Wild Growth, Taint: Devourer Relentless Pursuit: Minimum detrimental effect duration reduction 2 turns. Cooldown scales to a limit. Works for all save_for_effects types. Summon: Fails gracefully if no summons are possible. (Prevents NPC's from wasting turns.) Rotting Disease: Rescaled damage. Decrepitute Disease: Rescaled damage. Weakness Disease: Rescaled damage. Void Blast: Fix tactical table. Lay Web: Updated scaling for detect/disarm power. Web weakens over time. Crush: Fix tactical table. Sever Lifeline: Correct tactical table, description. Gift of Amakthel: Fails gracefully if no summons are possible. (Prevents NPC's from wasting turns.) keepsake Blindside: updated tactical table. Frost Grap: Updated tactical table. Cripple: Nerfed speed penalty (< 50%). Mobile Defense: Bonus defense limited < +100%. See merge request !375
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DarkGod authored
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DarkGod authored
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- Jan 31, 2017
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DarkGod authored
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