- Dec 31, 2014
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DarkGod authored
Map effects can update once per game turn instead of once per base turn; all following map effects now use this for more precision
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DarkGod authored
try to make the apprentice never be able to pop on angolwen exit, although I cant understand how ti sometimes bork
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DarkGod authored
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DarkGod authored
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- Dec 30, 2014
- Dec 29, 2014
- Dec 28, 2014
- Dec 27, 2014
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DarkGod authored
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- Dec 26, 2014
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Alex Ksandra authored
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- Dec 25, 2014
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DarkGod authored
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- Dec 24, 2014
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Alex Ksandra authored
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DarkGod authored
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DarkGod authored
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Alex Ksandra authored
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- Dec 23, 2014
- Dec 22, 2014
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DarkGod authored
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DarkGod authored
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Alex Ksandra authored
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- Dec 21, 2014
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Alex Ksandra authored
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Alex Ksandra authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
oh and many WIP ogre stuff
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- Dec 20, 2014
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Grayswandir authored
This lets talents / effects add themselves to lists at appropriate times. Bascially, just a quicker way than searching for all applied talents/effects for a specific tag. Talents can have a sustain_lists and a learn_lists field. Effects just have a lists field. Example: talent A has the following: learn_lists = {'red', {'blue', 'green'}} When you learn it, your character now has the following fields: self.red = {'T_A'} self.blue.green = {'T_A'} Modified stealth and step up to use this system. So, to make something break when step up does, just add it to the 'break_with_step_up' list.
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DarkGod authored
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