Skip to content
Snippets Groups Projects
  1. May 20, 2011
  2. May 06, 2011
  3. Mar 28, 2011
  4. Feb 21, 2011
  5. Nov 27, 2010
  6. Nov 22, 2010
    • dg's avatar
      The game now computes "keyframes", those are the number of reference frames... · 55d17841
      dg authored
      The game now computes "keyframes", those are the number of reference frames displayed. Simply this means that particles effects and such that are dependant on being called 30 times per seconds now work independantly from actual FPS.
      Game:display() now receives a "nb_keyframes" parameter, it should be passed to to the map an other such things (see the example module, it is easy to update, although technically not needed)
      Requested FPS can be changed in the video options
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@2007 51575b47-30f0-44d4-a5cc-537603b46e54
      55d17841
  7. Sep 10, 2010
  8. Aug 30, 2010
Loading