- May 20, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3420 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 06, 2011
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dg authored
New method font:draw(string, max_size, r, g, b) that is the same as TString:makeTextureLines() & countLines() combined, but it works on plain strings and it is *fast* Log & Flying texts now have a small shadow to outline the texts git-svn-id: http://svn.net-core.org/repos/t-engine4@3319 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 21, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2779 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 27, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2050 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 22, 2010
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dg authored
The game now computes "keyframes", those are the number of reference frames displayed. Simply this means that particles effects and such that are dependant on being called 30 times per seconds now work independantly from actual FPS. Game:display() now receives a "nb_keyframes" parameter, it should be passed to to the map an other such things (see the example module, it is easy to update, although technically not needed) Requested FPS can be changed in the video options git-svn-id: http://svn.net-core.org/repos/t-engine4@2007 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 10, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1175 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 30, 2010
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dg authored
TE4 can now handle multiple versions of the same engine (or even different ones). Engines are located in game/engines and the default one in game/engines/default Game engines can also come in archived form in a .teae zip file git-svn-id: http://svn.net-core.org/repos/t-engine4@1110 51575b47-30f0-44d4-a5cc-537603b46e54
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