- Apr 08, 2017
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DarkGod authored
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- Jan 04, 2017
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DarkGod authored
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- Jan 07, 2016
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DarkGod authored
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- Apr 29, 2015
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Hachem_Muche authored
Fixed targetting bugs in Retch and Stone Wall.
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- Jan 01, 2015
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DarkGod authored
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- Apr 26, 2014
- Apr 25, 2014
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DarkGod authored
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- Apr 20, 2014
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DarkGod authored
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- Jan 16, 2014
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DarkGod authored
yay
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- Jul 08, 2013
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DarkGod authored
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 21, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6178 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 06, 2012
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dg authored
Twilight now has a passive effect, it will set the default value of positive and negative energies. Each turn the energies will raise or lower towars this value instead of 0 Circle of Warding projectile slow increased fivefolds Halfed the cost of all Circles git-svn-id: http://svn.net-core.org/repos/t-engine4@5955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 25, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5830 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5829 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 10, 2011
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dg authored
All talents now have tactiacl infos about the damage type they do so that the tactical AI can choose accordingly to target's resistances New tactical AI info: CURE, so it can know when to try to remove bad effects git-svn-id: http://svn.net-core.org/repos/t-engine4@4638 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 20, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3686 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3685 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 22, 2011
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dg authored
Engine change: friendlyfire is now selffire, and friendlyfire defines if your *allies* are hit Tactical AI using NPCs will be less likely to keep hiding in corridors, they'll get into LOS to try to pound you (but then you can thus pound them too) Tactical AI now has parameters to avoid friendly fire git-svn-id: http://svn.net-core.org/repos/t-engine4@2801 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 19, 2011
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dg authored
add tactical info to afflicted, cunning, divine and corruption talents git-svn-id: http://svn.net-core.org/repos/t-engine4@2431 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 17, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2164 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 13, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2132 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 06, 2010
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dg authored
Rebalanced shield of light positive energy drain (now drains up to 2 per hit instead of a flat 3) Fixed Brandish targeting Rebalanced Providence (lower duration but more healing, should encourage investing more then one talent point into it without it being worthless at one point) Fixed Simulacrum and changed it a bit, added some cunning scaling Made twilight scale off cunning New Anorithil tree: Eclipse New Anorithil tree: Circles git-svn-id: http://svn.net-core.org/repos/t-engine4@2106 51575b47-30f0-44d4-a5cc-537603b46e54
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