- Jan 07, 2016
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DarkGod authored
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- Jan 06, 2016
- Jan 03, 2016
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DarkGod authored
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- Jan 02, 2016
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DarkGod authored
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- Dec 24, 2015
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DarkGod authored
New option to make a small flyer with talent icon&name upon talent use, for both player and NPCs; disabled by default
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- Dec 22, 2015
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DarkGod authored
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- Dec 20, 2015
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DarkGod authored
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- Dec 19, 2015
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DarkGod authored
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- Dec 18, 2015
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DarkGod authored
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- Dec 15, 2015
- Dec 13, 2015
- Dec 06, 2015
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DarkGod authored
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- Dec 05, 2015
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Nagyhal authored
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- Dec 02, 2015
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DarkGod authored
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- Nov 30, 2015
- Nov 27, 2015
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DarkGod authored
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- Nov 25, 2015
- Nov 24, 2015
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DarkGod authored
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- Nov 23, 2015
- Nov 22, 2015
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DarkGod authored
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- Nov 20, 2015
- Nov 18, 2015
- Nov 05, 2015
- Nov 04, 2015
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DarkGod authored
Entities lists loaded with Entity:loadList now remember which files were used
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- Oct 29, 2015
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Alex Ksandra authored
Modify module() a bit to prevent leaking the global namespace into each and every module and object.
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- Oct 27, 2015
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DarkGod authored
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- Oct 26, 2015
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Samuel Wegner authored
Added a cleanup function for Arrow Stitching, since it spawns clones the same way as Warden's Call. The cleanup function is the same. Changed makeParadoxClone() to not copy fov and distance_map tables from the source actor. Instead, we call ActorFOV.init() on the clone. Updated a few comments for clarity.
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