- Mar 03, 2017
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DarkGod authored
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- Feb 26, 2017
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Chris Davidson authored
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- Feb 21, 2017
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Chris Davidson authored
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- Feb 17, 2017
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Chris Davidson authored
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- Feb 14, 2017
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Hachem_Muche authored
Moved callbackOnHeal callback trigger to beginning of Actor:onHeal. This allows callbacks to trigger correctly before Bloodlock and Solipsism are checked and sort themselves with callback priorities. Added documentation to the callback control functions. Adjusted healing_factor bonus for improving Constitution (limited to +150%), to match limit scaling of anti-healing debuffs and prevent runaway healing effects on high level randbosses. Talent Changes: One With Nature: Fixed cooldown. Slow scaling of nb of infusions affected (small nerf) and cooldown adjustment (small buff at low talent levels). Healing Nexus: Converted to use callbackOnHeal (with high, -5, priority). Rescale radius and equilibrium gains. Duration (<20 turns) and percent heal stolen (<100%) have reasonable limits. Heals stolen are based on the raw heal value (no compounded healing_factor effects). Debuff is applied only to others, while a buff is applied to the user (fixes interaction with buff/debuff affecting abilities). Buff improves all healing received by up to +100%, instead of creating a new heal so equilibrium is only gained once per heal stolen. Healing Inversion: Conversion to Blight damage uses raw healing value, triggered after (most) other healing effects (callback priority +1). Bathe In Light: healing buff limited < + 100%. Poison Storm: Insidious Blight healing penaltiy limited (to -150%), Crippling Blight fail chance limited (to 50%) Epidemic: healing penalty buffed (to -150% healing) Insidious Poison: healing penalty buffed (to -150% healing) Slash: healing penalty buffed (to -150% healing) Bleeding Edge: healing penalty buffed (to -150% healing) Golem Resilience: healing_factor buff limited to +100% healing Unstoppable: Buff sets the "no_healing" attribute, description clarified. INSIDIOUS_POISON damage type: has built in healing_factor limit (to -150%). HEALING_POWER damage type: has built in healing_factor limit (to +100%). BLIGHT_POISON damage type: has built in limits for effects set: INSIDIUS_BLIGHT: healing_factor (to -150%) CRIPPLING_BLIGHT: fail chance (to 50%) RANDOM_POISON damage type: has built in limits for effects set: INSIDIUS_POISON: healing_factor (to -150%) CRIPPLING_POISON: fail chance (to 50%) NUMBING_POISON: damage penalty rescaled (0.75 power) Eviceration weapon ego: Bleeding damage and healing penalty take weapon skill into account. Healing penalty limited (to -150%). Effects displayed in object description. Barbed ammo ego: Bleeding damage and healing penalty take weapon skill into account. Healing penalty limited (to -150%). Effects displayed in object description. Misc: May leave the level immediately after a kill in developer mode.
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- Jan 04, 2017
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DarkGod authored
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- Jan 07, 2016
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DarkGod authored
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- Sep 10, 2015
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Hachem_Muche authored
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- May 27, 2015
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HousePet authored
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- Apr 12, 2015
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Hachem_Muche authored
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- Apr 05, 2015
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Hachem_Muche authored
Allows NPC's to use activatable objects by giving them special talents that serve as an interface for the AI. Adds mod.class.interface.ActorObjectUse class (in mod.class.Actor) When a usable object is added to an Actor inventory, the Actor may get a talent that can be activated to use the power. This talent is similar to normal talents, but translates the object definition as needed for NPC use. objects with a .use_power (most uniquely defined powers) are usable unless the .no_npc_use flag is set. objects with a .use_simple field (mostly consumables) are not usable unless the .allow_npc_use flag is set or the .tactical field is defined. objects with a .use_talent field (many charms and artifacts) are usable so long as the talent definition does not have the .no_npc_use flag set. Energy use matches the object (based on standard action speed) the new talent .on_pre_use function handles checking for object cooldowns, inventory access and a t.on_pre_use function (for talent-based powers) Important fields defined within object.use_simple or object.use_power: .tactical = tactics table for interpretation by the tactical ai, subfields may be functions(who, t, aitarget) where who = object user, t = talent used (defined here), aitarget = who's (actor) target This should be defined for NPC's to use the object intelligently .on_pre_use = function(obj, who) that must return true for the object to be useable .range = range of the ability (defaults to 1, may be a function(self, t)) .radius = radius of ability (defaults to 0, may be a function(self, t)) .target = targeting parameters (table, may be a function(self, t)), interpreted by engine.Target:getType .requires_target, if true, don't use the object if the target is beyond radius + range Updated charms(amulet, belt, boots, cloak, light-armor, mindstars, ranged, staves, torques, totems, wands, weapons and some fixed arts) with the required fields to use the items. engine: updated ActorInventory functions to pass inventory and slot information as appropriate. tactical AI Updated the tactical AI and the talented_ai_tactic resolver to accept a function(self, t) for a talent tactical table. Adds a charm resolver to randombosses and several NPC's (with tactical AI) Equipping a useable item resets it's charges when it's equipped by any party member. Updated the UseTalents dialog to use getTalentDisplayName for its list
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- Feb 07, 2015
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Eric Wykoff authored
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- Jan 01, 2015
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DarkGod authored
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- May 04, 2014
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DarkGod authored
Random artifacts now have a 25% to pick a non-physical damtype of one of their themes Improved actor tooltip Improved/changed many egos
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- Apr 23, 2014
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DarkGod authored
More brawlers and Sun Paladin updates Reduced the critical damage power on egos Buffed many charms Colored temporary effects by type in Actor tooltips Added Actor:checkClassification which checks if an actor is in an arbitrary set of classifications Changed die_at to show actual negative HP Minimalist UI now shows a timer left for summons
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- Apr 17, 2014
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DarkGod authored
Power checks on melee/archery egos and some damage types redone: they usualy use the higest of your spell/mind/accuracy power Big ego changes
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- Jan 16, 2014
- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 17, 2012
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dg authored
Reduced drop rates on greater egos in tier one and two dungeons Rewrote and rebalanced many egos Removed many redundant egos Added many new egos git-svn-id: http://svn.net-core.org/repos/t-engine4@5695 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 03, 2012
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dg authored
Mind Storm damage reduced and feedback cost increased Mind Storm bolts now pass through friendly targets Nightmare damage reduced Reduced range on most solipsist talents to 7 Antimagic disruption made more obvious in the combat log Changed the power source on many artifacts to more appropriate ones Purging egos now give a saving throw Amulets and Ring egos reworked; all otehr egos will not give effect immunities but them; but they will have much higher values git-svn-id: http://svn.net-core.org/repos/t-engine4@5631 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 19, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5524 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 26, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5381 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 24, 2012
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dg authored
Paradox will no longer increases when anomalies can't occur Fixed confusion immunities effect reducing confusion power git-svn-id: http://svn.net-core.org/repos/t-engine4@5375 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 13, 2012
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dg authored
Made mind conversion egos less common Nightmare horrors are rarer now and spawn at higher levels Sun Flare radius and description should line up Fixed Shattering Impact and damage conversion interaction git-svn-id: http://svn.net-core.org/repos/t-engine4@5366 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 09, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5348 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 16, 2012
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dg authored
Rebalance gloves for non brawlers git-svn-id: http://svn.net-core.org/repos/t-engine4@5247 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 15, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5243 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 13, 2012
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dg authored
Teluvortas now only swap 50% of the time Teluvorta swap now has a saving throw Fixed riposte not giving crit bonus git-svn-id: http://svn.net-core.org/repos/t-engine4@5133 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 27, 2012
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dg authored
All activable egos use the new charm system with a global cooldown. Artifacts keep their own cooldown. git-svn-id: http://svn.net-core.org/repos/t-engine4@5054 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5053 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 23, 2012
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dg authored
fixed Epidemic not passing the disease immunity penalty fixed Burning Hex trap fixed set up summon bug with new nature summon regen stat fixed impending doom not preventing regeneration fixed corruption weapon ego git-svn-id: http://svn.net-core.org/repos/t-engine4@5046 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 21, 2012
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dg authored
Travel speed in general is now additive (making it in line with the tooltip) Travel speed on bows now works Fixed ranged project on bows Added ranged project to Withering Orbs Epoch's level is now in line with the rest of Daikara Epoch's Curve is now a guaranteed drop Epoch's clones can no longer multiply Epoch's cooldown on Multiply increased, making the second clone come much later in the fight then the first Changed how Teluvorta's handle teleport; should make getting stuck in the Temporal Rift less likely git-svn-id: http://svn.net-core.org/repos/t-engine4@4971 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 15, 2012
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dg authored
Fade From Time now reduces all status effect durations (good or bad) Voice of Telos has new effects (check it out!) Increased Quiver of the Sun capacity to 12 Wards (activatable staff ego that protects against damage) Staff's now give a bonus to elemental damage equal to their combat damage Most staves now allow the wearer to switch elemental properties using the command staff talent Base staff spellpower increased git-svn-id: http://svn.net-core.org/repos/t-engine4@4969 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 09, 2012
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dg authored
Reloading will auto-trigger when auto-explore is activated Spacetime tuning and gather the threads will now only break on spell cast Blood lich rarity is now more in line with other liches Fixed antim-magic tree description git-svn-id: http://svn.net-core.org/repos/t-engine4@4956 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Two-handed wepaons now have a small eqo multiplier Daggers now have a small ego penalty Gaping maw is now anti-magic Withering orbs and allettas diadem now psionic Halfling foot now arcane, hareskin sling now nature Stop talent now properly accounts for paradox level Foresight now properly senses actors Greater weapon egos generally less powerful Lesser weapon egos generally more powerful New anti-magic egos Resolve equilebrium and stamina regen more in line with other forms of regen for these resource types Added costs to ranged egos Set many artifact material levels to be more in line with their level range (should improve drops) Buffed many artifacts Reduced infravision given by many items Infravision and heightened senses no longer stack Fixed cease to exist double paradox cost git-svn-id: http://svn.net-core.org/repos/t-engine4@4954 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 20, 2012
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dg authored
Ego generator will forbid an arcane/antimagic item and an arcane/nature one will be rarer (but still possible) git-svn-id: http://svn.net-core.org/repos/t-engine4@4901 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 14, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4863 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4862 51575b47-30f0-44d4-a5cc-537603b46e54
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