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  1. Oct 19, 2013
  2. May 08, 2013
  3. Feb 20, 2013
  4. Jun 16, 2012
  5. Jun 15, 2012
  6. Mar 09, 2012
  7. Mar 06, 2012
    • dg's avatar
      bump to 2012 · 78dcbd08
      dg authored
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
      78dcbd08
    • dg's avatar
      Rewrote, rebalanced, and added many weapon egos · 6b5e64a5
      dg authored
      Two-handed wepaons now have a small eqo multiplier
      Daggers now have a small ego penalty
      Gaping maw is now anti-magic
      Withering orbs and allettas diadem now psionic
      Halfling foot now arcane, hareskin sling now nature
      Stop talent now properly accounts for paradox level
      Foresight now properly senses actors
      Greater weapon egos generally less powerful
      Lesser weapon egos generally more powerful
      New anti-magic egos
      Resolve equilebrium and stamina regen more in line with other forms of regen for these resource types
      Added costs to ranged egos
      Set many artifact material levels to be more in line with their level range (should improve drops)
      Buffed many artifacts
      Reduced infravision given by many items
      Infravision and heightened senses no longer stack
      Fixed cease to exist double paradox cost
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4954 51575b47-30f0-44d4-a5cc-537603b46e54
      6b5e64a5
  8. Feb 22, 2012
  9. Feb 20, 2012
  10. Feb 14, 2012
  11. Feb 12, 2012
    • dg's avatar
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in... · cd08e807
      dg authored
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier).
      Item tooltips much easier to read
      Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties)
      Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent.
      Shields are much more active and focus on damage mitigation.
      Riposte now works with a Shield's Block talent
      Staff, shield, bow, sling, and ammo egos mostly rewritten.
      Resolver for egos has been changed to centralize default ego value information for ease of balancing.
      Items can now grant talents (passive or active)
      Use talents dialog now displays passive talents, so that item-granted passives show up someplace.
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54
      cd08e807
  12. Oct 20, 2011
  13. Oct 13, 2011
  14. Sep 23, 2011
  15. Jun 29, 2011
  16. Jun 21, 2011
  17. Apr 18, 2011
  18. Mar 28, 2011
  19. Jan 07, 2011
  20. Nov 19, 2010
  21. Nov 08, 2010
  22. Nov 01, 2010
  23. Oct 28, 2010
  24. Jul 24, 2010
  25. Jul 23, 2010
    • dg's avatar
      Typos · 1c483627
      dg authored
      Fix game menu mouse/keyboard interaction
      Update Alchemist
      Add new bow artifact and egos
      Add new sling egos
      Add ammo egos
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@930 51575b47-30f0-44d4-a5cc-537603b46e54
      1c483627
  26. Jun 11, 2010
  27. May 22, 2010
  28. May 18, 2010
  29. May 16, 2010
  30. Apr 22, 2010
  31. Apr 05, 2010
  32. Apr 01, 2010
  33. Mar 09, 2010
  34. Mar 07, 2010
  35. Feb 26, 2010
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