- Jul 29, 2014
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Grayswandir authored
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- Jul 28, 2014
- Jul 27, 2014
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DarkGod authored
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DarkGod authored
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DarkGod authored
Add shield speed Adds a 'shield' speed type, so 'quick' weapons will no longer make shield pummel faster. Also makes room for a possible quick-acting shield ego/artifact.
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Grayswandir authored
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- Jul 25, 2014
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DarkGod authored
Speed fix for edge Edge was having trouble merging some PM talents in.
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Grayswandir authored
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Grayswandir authored
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DarkGod authored
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DarkGod authored
Randart randboss updates Fixed several bugs with randart and randboss generation. Randbosses will not be created with duplicate or incompatible classes. The Last Hope merchant should no longer create inappropriate randarts for the player. NPCs with spells should no longer be spawned with inappropriate equipment (no more arcane disruption). Added support for more random Fixed artifacts. Not all antimagic actors are Zigur followers. generateRandart parameters work correctly, and new parameters have been added. game.state:addRandartProperties(o, data) function added to allow random properties to objects. new resolver to calculate NPC ai_tactic based on talents known. (still in development)
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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Hachem_Muche authored
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Hachem_Muche authored
deleted/disabled debugging code. Simple check for basic equipment resolver
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- Jul 24, 2014
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DarkGod authored
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DarkGod authored
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Hachem_Muche authored
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DarkGod authored
Pyromancer fix Makes the Pyromancer/Cryomancer acheivements count damage even if the damage results in a kill. Also makes damage to self not count.
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DarkGod authored
Descriptions More typo fixes and improved wild/primal infusion description so its clearer
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Hachem_Muche authored
Conflicts: game/modules/tome/data/talents.lua
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Sebastian Vråle authored
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DarkGod authored
NOTE: if any volunteer wants to convert the rest of the code, please do so!
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Grayswandir authored
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DarkGod authored
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DarkGod authored
Talent speed - Adds the optional 'speed' field to talents, which will change how much energy they use. - Adds the optional 'display_speed' field to talents, which will change what is displayed under 'Usage Speed' in the talent description. - The default 'Usage Speed' line in the talent description displays the speed type and the % of a turn it will use, accounting for the actor's current speed bonuses. (eg. "Usage Speed: Spell (100% of a turn)", or "Usage Speed: Weapon (90% of a turn)" with a 'quick' weapon.) - Changed a few talents that don't use any speed to use one. (Dirty Fighting, Ambush tree)
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Grayswandir authored
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Grayswandir authored
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Grayswandir authored
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- Jul 23, 2014
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Hachem_Muche authored
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Hachem_Muche authored
updated function header comments fixing resolvers.talented_ai_tactical
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DarkGod authored
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- Jul 22, 2014
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DarkGod authored
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DarkGod authored
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http://git.net-core.org/edge2054/t-engine4DarkGod authored
Merge branch 'nerf_timeless' of http://git.net-core.org/edge2054/t-engine4 into edge2054/t-engine4-nerf_timeless
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DarkGod authored
Projector exclusions Kinetic Surge and Telekinetic Throw will not hit the thrown target with their AOE damage. this adds new parameters to engine.ActorProject:project allowing specific grids and actors to be excluded from the projection.
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