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  1. Feb 21, 2017
  2. Feb 20, 2017
  3. Feb 19, 2017
  4. Feb 17, 2017
  5. Feb 14, 2017
    • Hachem_Muche's avatar
      Moved callbackOnHeal callback trigger to beginning of Actor:onHeal. This... · b73def21
      Hachem_Muche authored
      Moved callbackOnHeal callback trigger to beginning of Actor:onHeal.  This allows callbacks to trigger correctly before Bloodlock and Solipsism are checked and sort themselves with callback priorities.
      
      Added documentation to the callback control functions.
      
      Adjusted healing_factor bonus for improving Constitution (limited to +150%), to match limit scaling of anti-healing debuffs and prevent runaway healing effects on high level randbosses.
      
      Talent Changes:
      One With Nature: Fixed cooldown.  Slow scaling of nb of infusions affected (small nerf) and cooldown adjustment (small buff at low talent levels).
      
      Healing Nexus:  Converted to use callbackOnHeal (with high, -5, priority).  Rescale radius and equilibrium gains.  Duration (<20 turns) and percent heal stolen (<100%) have reasonable limits.  Heals stolen are based on the raw heal value (no compounded healing_factor effects).  Debuff is applied only to others, while a buff is applied to the user (fixes interaction with buff/debuff affecting abilities).  Buff improves all healing received by up to +100%, instead of creating a new heal so equilibrium is only gained once per heal stolen.
      
      Healing Inversion: Conversion to Blight damage uses raw healing value, triggered after (most) other healing effects (callback priority +1).
      
      Bathe In Light: healing buff limited < + 100%.
      
      Poison Storm: Insidious Blight healing penaltiy limited (to -150%), Crippling Blight fail chance limited (to 50%)
      
      Epidemic: healing penalty buffed (to -150% healing)
      
      Insidious Poison: healing penalty buffed (to -150% healing)
      
      Slash: healing penalty buffed (to -150% healing)
      
      Bleeding Edge: healing penalty buffed (to -150% healing)
      
      Golem Resilience: healing_factor buff limited to +100% healing
      
      Unstoppable: Buff sets the "no_healing" attribute, description clarified.
      
      INSIDIOUS_POISON damage type: has built in healing_factor limit (to -150%).
      HEALING_POWER damage type: has built in healing_factor limit (to +100%).
      BLIGHT_POISON damage type: has built in limits for effects set:
      	INSIDIUS_BLIGHT: healing_factor (to -150%)
      	CRIPPLING_BLIGHT: fail chance (to 50%)
      
      RANDOM_POISON damage type: has built in limits for effects set:
      	INSIDIUS_POISON: healing_factor (to -150%)
      	CRIPPLING_POISON: fail chance (to 50%)
      	NUMBING_POISON: damage penalty rescaled (0.75 power)
      
      Eviceration weapon ego:  Bleeding damage and healing penalty take weapon skill into account.  Healing penalty limited (to -150%).  Effects displayed in object description.
      Barbed ammo ego:  Bleeding damage and healing penalty take weapon skill into account.  Healing penalty limited (to -150%).  Effects displayed in object description.
      
      Misc:
      May leave the level immediately after a kill in developer mode.
      b73def21
  6. Feb 10, 2017
  7. Feb 09, 2017
  8. Feb 07, 2017
  9. Feb 06, 2017
  10. Feb 02, 2017
  11. Feb 01, 2017
  12. Jan 24, 2017
  13. Jan 19, 2017
  14. Jan 13, 2017
  15. Jan 06, 2017
  16. Jan 04, 2017
  17. Dec 20, 2016
  18. Nov 12, 2016
  19. Oct 16, 2016
  20. Oct 07, 2016
  21. Sep 06, 2016
    • Hachem_Muche's avatar
      Some cleanup · 3e535955
      Hachem_Muche authored
      3e535955
    • Hachem_Muche's avatar
      Buffed quick, supercharged, and overpowered charm egos a bit (better... · 78e513ac
      Hachem_Muche authored
      Buffed quick, supercharged, and overpowered charm egos a bit (better cooldowns) and fixed a bug that was causing them not to stack properly or be resolved with randarts.
      Fixed a bug causing multiple charm_on_use fields not to resolve correctly.
      Buffed/fixed some charm egos that were incorrectly penalizing talent cooldowns.
      Updated the AI tactical weights for charm egos that restore resources.
      78e513ac
  22. Aug 05, 2016
  23. Aug 04, 2016
  24. Aug 03, 2016
    • Sheila's avatar
      Revamped Spellblade. Changed level range from 40-45 to 35-50 to hopefully see... · c3662e4b
      Sheila authored
      Revamped Spellblade. Changed level range from 40-45 to 35-50 to hopefully see it drop more often. Gave it a chance to cast one of the tree beams from archmage to give it more thematic flavor and usefulness, changed the added damage types to match said beams. Removed APR because +2 is pointless, increased damage mods to 30% from 18%, and spellpower/magic slightly to compete with staves.
      c3662e4b
    • Sheila's avatar
      Black Mesh now has a 100% chance to pull in the attacker to reinforce its... · 4fbcbd54
      Sheila authored
      Black Mesh now has a 100% chance to pull in the attacker to reinforce its identity (only once per turn), clarified the on-block tooltip to let people know what it really does. Stamina regen is gone and replaced with Wil and lower fatigue to fit Nature-powered more thematically, and because tentacles shouldn't be that heavy. Resists adjusted slightly. Base block and damage values no longer random and are higher values to be worthwhile for an artifact of the tier.
      4fbcbd54
    • Sheila's avatar
      dumb spacing issues · 8dd1e27e
      Sheila authored
      8dd1e27e
  25. Aug 02, 2016
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