- Feb 21, 2017
- Feb 20, 2017
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DarkGod authored
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- Feb 19, 2017
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Sheila authored
Buffed Pick of Dwarven Emperors to have lv 4 Auger. Nithan's Force loses Auger and arcane property, gains lv4 Bull Shot. Ureslak's Molted Scales gain +5% to all res caps and +100 life to reinforce its theme and usefulness.
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- Feb 17, 2017
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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- Feb 14, 2017
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Hachem_Muche authored
Moved callbackOnHeal callback trigger to beginning of Actor:onHeal. This allows callbacks to trigger correctly before Bloodlock and Solipsism are checked and sort themselves with callback priorities. Added documentation to the callback control functions. Adjusted healing_factor bonus for improving Constitution (limited to +150%), to match limit scaling of anti-healing debuffs and prevent runaway healing effects on high level randbosses. Talent Changes: One With Nature: Fixed cooldown. Slow scaling of nb of infusions affected (small nerf) and cooldown adjustment (small buff at low talent levels). Healing Nexus: Converted to use callbackOnHeal (with high, -5, priority). Rescale radius and equilibrium gains. Duration (<20 turns) and percent heal stolen (<100%) have reasonable limits. Heals stolen are based on the raw heal value (no compounded healing_factor effects). Debuff is applied only to others, while a buff is applied to the user (fixes interaction with buff/debuff affecting abilities). Buff improves all healing received by up to +100%, instead of creating a new heal so equilibrium is only gained once per heal stolen. Healing Inversion: Conversion to Blight damage uses raw healing value, triggered after (most) other healing effects (callback priority +1). Bathe In Light: healing buff limited < + 100%. Poison Storm: Insidious Blight healing penaltiy limited (to -150%), Crippling Blight fail chance limited (to 50%) Epidemic: healing penalty buffed (to -150% healing) Insidious Poison: healing penalty buffed (to -150% healing) Slash: healing penalty buffed (to -150% healing) Bleeding Edge: healing penalty buffed (to -150% healing) Golem Resilience: healing_factor buff limited to +100% healing Unstoppable: Buff sets the "no_healing" attribute, description clarified. INSIDIOUS_POISON damage type: has built in healing_factor limit (to -150%). HEALING_POWER damage type: has built in healing_factor limit (to +100%). BLIGHT_POISON damage type: has built in limits for effects set: INSIDIUS_BLIGHT: healing_factor (to -150%) CRIPPLING_BLIGHT: fail chance (to 50%) RANDOM_POISON damage type: has built in limits for effects set: INSIDIUS_POISON: healing_factor (to -150%) CRIPPLING_POISON: fail chance (to 50%) NUMBING_POISON: damage penalty rescaled (0.75 power) Eviceration weapon ego: Bleeding damage and healing penalty take weapon skill into account. Healing penalty limited (to -150%). Effects displayed in object description. Barbed ammo ego: Bleeding damage and healing penalty take weapon skill into account. Healing penalty limited (to -150%). Effects displayed in object description. Misc: May leave the level immediately after a kill in developer mode.
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- Feb 10, 2017
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DarkGod authored
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- Feb 09, 2017
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Chris Davidson authored
- Fix Duelist ego name - Replace cancel_damage_chance with defense on Wind ego
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- Feb 07, 2017
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Chris Davidson authored
- Add a bit more armor and life access
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- Feb 06, 2017
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DarkGod authored
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- Feb 02, 2017
- Feb 01, 2017
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DarkGod authored
Fixed storage room in the Fortress
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- Jan 24, 2017
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razakai authored
Archer rework as per Marksman addon. Also a few tweaks - Trained Reactions costs stamina, Feint has the duration capped and power lowered, some ranged egos have been tweaked.
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- Jan 19, 2017
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DarkGod authored
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- Jan 13, 2017
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DarkGod authored
Storm Fury now has a unique tile
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- Jan 06, 2017
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DarkGod authored
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- Jan 04, 2017
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DarkGod authored
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- Dec 20, 2016
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DarkGod authored
Staves accuracy bonus is now halved for short staves
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- Nov 12, 2016
- Oct 16, 2016
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Hachem_Muche authored
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- Oct 07, 2016
- Sep 06, 2016
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Hachem_Muche authored
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Hachem_Muche authored
Buffed quick, supercharged, and overpowered charm egos a bit (better cooldowns) and fixed a bug that was causing them not to stack properly or be resolved with randarts. Fixed a bug causing multiple charm_on_use fields not to resolve correctly. Buffed/fixed some charm egos that were incorrectly penalizing talent cooldowns. Updated the AI tactical weights for charm egos that restore resources.
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- Aug 05, 2016
- Aug 04, 2016
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Sheila authored
Added unarmed on-hit Cursed talents for Ruthless Grip so brawlers won't be so sad. Lowered the healing mod malus from -20% to -10% so it will be a safer choice. Slight increase in price and slight decrease in base power and on-hits to balance it out with its new talents.
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- Aug 03, 2016
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Sheila authored
Revamped Spellblade. Changed level range from 40-45 to 35-50 to hopefully see it drop more often. Gave it a chance to cast one of the tree beams from archmage to give it more thematic flavor and usefulness, changed the added damage types to match said beams. Removed APR because +2 is pointless, increased damage mods to 30% from 18%, and spellpower/magic slightly to compete with staves.
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Sheila authored
Black Mesh now has a 100% chance to pull in the attacker to reinforce its identity (only once per turn), clarified the on-block tooltip to let people know what it really does. Stamina regen is gone and replaced with Wil and lower fatigue to fit Nature-powered more thematically, and because tentacles shouldn't be that heavy. Resists adjusted slightly. Base block and damage values no longer random and are higher values to be worthwhile for an artifact of the tier.
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Sheila authored
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- Aug 02, 2016
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Sheila authored
Black Mesh now has a 100% chance to pull in the attacker to reinforce its identity, clarified the on-block tooltip to let people know what it really does. Stamina regen is gone and replaced with Wil and lower fatigue to fit Nature-powered more thematically, resists adjusted slightly. Base block and damage values no longer random and are higher values to be worthwhile for an artifact of the tier.
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Sheila authored
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Sheila authored
Fire Dragon Shield now has a 30% chance to cast level 2 Fire Breath on your foes in radius 6, possibly stunning them. Added 15% fire affinity for flavor and usefulness.
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