- Feb 26, 2015
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Hachem_Muche authored
Changed Umbraphage's damage calculation to actually care about it's charge level (slight nerf). Fixed a bug with Butcher that could cause its rampage not to activate on damage. Now benefits from Charm Mastery. Stormlash's AOE effect is correctly centered on the target, rather than the user. DamageType.LITE now reduces the unlit value of grids with darkness if can't remove them. (Fixes a possible abusable bug with Umbraphage.) Updated the tooltip for the Invisibility effect.
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Alex Ksandra authored
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Eric Wykoff authored
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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DarkGod authored
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
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- Feb 25, 2015
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Eric Wykoff authored
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DarkGod authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Alex Ksandra authored
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Alex Ksandra authored
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Alex Ksandra authored
When the VO gets around, keeping rendering data will be significantly cheaper so things might change.
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Alex Ksandra authored
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Alex Ksandra authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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- Feb 24, 2015
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
Resurrecting while standing on an an entity with on_move damage should no longer kill the player a second time
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Eric Wykoff authored
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Eric Wykoff authored
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- Feb 23, 2015
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Eric Wykoff authored
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Eric Wykoff authored
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DarkGod authored
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Eric Wykoff authored
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DarkGod authored
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Alex Ksandra authored
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