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  1. Jul 20, 2021
  2. Oct 09, 2020
  3. Jan 21, 2020
  4. Jan 09, 2020
  5. Nov 24, 2019
  6. Oct 09, 2019
  7. Sep 19, 2019
  8. May 17, 2019
    • Recaiden's avatar
      Change Targetting for mobility skills when using auto-accept-target · 23e761fa
      Recaiden authored
      Several skills that move theplayer would not function at all or would behave randomly if auto-accept target was enabled.
      This changes their target lock mode so that the can be aimed as necessary.
      The affected skills are:
      Shadow Transposition
      Grappling Hook
      Worm Walk
      Dream Walk
      Phase Summon
      Whirlwind
      Vault
      23e761fa
  9. Apr 04, 2018
  10. Jun 18, 2017
  11. Jun 07, 2017
    • razakai's avatar
      - Removed the free +20% attack speed on ranged weapons · 6551d691
      razakai authored
      - Swift Shot now grants an increased attack speed buff for 5 turns
      - Removed armor penetration on Headshot
      - Reduced damage dealt by Called Shots
      - Reduced damage dealt and removed confusion on Shadow Shot
      - Reduced damage dealt by Bullshot
      - Trueshot now grants a scaling bonus to mark chance rather than a flat 100%
      - Reduced number of talents placed on cooldown by Sentinel slightly
      - Buffed Pestilent Blight
      - Worm Rot now gains a scaling chance to trigger worm spawning on removal (including Catalepsy)
      - Removed sustain cost of Shadow Decoy
      6551d691
  12. Mar 19, 2017
  13. Mar 14, 2017
  14. Feb 23, 2017
  15. Feb 22, 2017
  16. Feb 09, 2017
    • razakai's avatar
      - Increased cooldown of Vault and Bull Shot · 5b66091a
      razakai authored
      - Concealment no longer increases damage of next Steady Shot. Instead allows next Archery Prowess shot to act as if the target is marked, and do increased damage
      - Aim now increases chance to mark
      - Called Shots and Volley can now be used without marks, at a lesser power
      - Increased cooldown and decreased cost of Sentinel. Potency of several other Archer debuffs has been improved to compensate
      - Pin Down no longer increases mark chance. Instead causes next marking shot to have 100% mark chance
      - Unlocked Mobility for Marauder
      - Slightly increased chance of Intuitive Shots. Lowered maximum scaling (primarily for NPCs)
      - Throwing Knives scale with Strength. Lethality will alter this to Cunning
      - Total Thuggery now also grants attack speed
      - Dirty Fighting deals improved damage, cuts immunities in half and is no longer usable by NPCs
      5b66091a
  17. Jan 31, 2017
  18. Jan 30, 2017
    • razakai's avatar
      - Updated weapon requirements for Agility and Sniper · 400e8db8
      razakai authored
      - Increased damage of Bull Shot
      - Slightly increased chance of Agile Defense
      - Reduced crit power of Pin Down
      - Reduced armor penetration of Headshot
      - Removed cooldown of Bullseye, slightly reduced effects
      - First Blood now grants a smaller stamina restore on Steady Shot, Shoot and Headshot instead of stamina on mark
      - Slightly reduced speed bonus of Trueshot
      - Reduced duration of Evasion
      - Reverted some of Trained Reactions functions back to original Reflex Defense design as per Shibari's comments
      - Reduced scaling of Piercing Ammunition and associated effects, added cap
      - Explosive Shot (Incendiary) now inflicts slow rather than dim vision
      - Rebalanced a number of effects in Munitions
      - Concealment reworked. Now instant, checks for presence of nearby actors on use (as per Stealth). Grants large damage increase to next Steady Shot. Increases vision+attack range, and reduces chance to be hit. Defensive/range bonuses fade over 3 turns
      - Shadow Shot no longer creates a smoke cloud. Instead inflicts a short duration confuse+vision reduction
      - Numbers on Aim and Snipe tweaked
      400e8db8
  19. Jan 24, 2017
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