- Nov 19, 2017
- Nov 18, 2017
- Nov 17, 2017
- Nov 16, 2017
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DarkGod authored
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- Nov 14, 2017
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DarkGod authored
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- Nov 13, 2017
- Nov 11, 2017
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DarkGod authored
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- Nov 09, 2017
- Nov 08, 2017
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DarkGod authored
Restore ability to learn prodigies lol See merge request !485
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Chris Davidson authored
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- Nov 06, 2017
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DarkGod authored
some foes cant be set to not count for incombat compute
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- Nov 05, 2017
- Nov 04, 2017
- Nov 03, 2017
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DarkGod authored
Bugs This is all very exciting. See merge request !481
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DarkGod authored
New set of inventories parsing methods: findInAllWornInventories, findInAllWornInventoriesBy, findInAllWornInventoriesByObject, wornInventoryApplyAll
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DarkGod authored
Mastery fix Minor fixes/adjustments to combatDamage. The new formula may not be perfect but it does seem to be doing what its intended to do so I doubt any dramatic changes to it for 1.6 will be necessary. See merge request !476
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DarkGod authored
Nerf patrols Patrols are incredibly annoying right now. They can be anywhere from a pushover to several times stronger than anything else at your current level, and they tend to cluster and block off areas like sandworm making you run back and forth until they move because the risk isn't worth it. Experienced players solve this by just pre-casting Movement Infusion before they enter the world map. Everyone else just suffers. Still, there is value in the mechanic, the challenge of patrols is interesting and they're a unique loot source for builds that want to manage the risk. The only real problem is how tedious avoiding them is. This cuts the Orc and Adventurer patrol movements to 50% so you can outmaneuver them without silly move speed gimmicks. If this is for some reason unacceptable, another method would be to open up parts of the world map a bit so there aren't so many chokes where avoiding a patrol at 100% move speed is not guaranteed to be possible. Honestly, maybe we should just do both. See merge request !468
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DarkGod authored
Conflicts: game/modules/tome/class/Game.lua
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- Oct 12, 2017
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Chris Davidson authored
Prevent the upgraded Cloak of Deception state from all possibility of removal Cap Aether Beam at hitting the same target more than 3 times in one turn to avoid rare scenarios where it can hit 4-7 times Fix Telekinetic Smash tactical table
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- Oct 11, 2017
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Chris Davidson authored
Fix Prismatic Rune damage type
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- Oct 09, 2017
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DarkGod authored
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- Oct 05, 2017
- Oct 04, 2017
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DarkGod authored
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- Oct 02, 2017
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DarkGod authored
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