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  1. Feb 28, 2015
    • Hachem_Muche's avatar
      Update power use descriptions for zone specific world-artifacts, boss, quest,... · b1e607e7
      Hachem_Muche authored
      Update power use descriptions for zone specific world-artifacts, boss, quest, and special artifacts.
      
      Updated handling of weapon special effects to pass the special effect field to the object code (facilitates handling multiple effects within object definitions).
      
      Blighted Maul's on hit shockwave will not hit the primary target.
      
      Wintertide's winter storm effect will expand in size to match its effect.
      Updated the icestorm particles effect to accept radius and density parameters (this might benefit from some more tweaking).
      
      Reduced the number of mental effects the Wintertide Phial will remove.
      
      The Crystal Focus can now be applied to shields (updates the special_combat fields appropriately).
      
      Prox's Lucky Halfling Foot benefits from Charm Mastery.
      
      Penitence cures a more reasonable (few) number of diseases.
      
      Updated the DAMAGE_SHIELD definition to note damage reflection in its tooltip and show shield strength in it's icon.
      
      Awakened Staff of Absorption gets a special damage message and death message for the player if he manages to kill himself with it.
      b1e607e7
  2. Jan 01, 2015
  3. Dec 31, 2014
  4. Sep 15, 2014
  5. Sep 05, 2014
    • Amagad's avatar
      Daggers added · 9cba26ae
      Amagad authored
      Dawn's Blade glow fixed
      Blood-edge bad pixels fixed
      9cba26ae
  6. Jul 01, 2014
  7. Jun 06, 2014
  8. May 05, 2014
  9. May 01, 2014
  10. Apr 23, 2014
    • DarkGod's avatar
      True Grit banned from NPCs · 26919676
      DarkGod authored
      More brawlers and Sun Paladin updates
      Reduced the critical damage power on egos
      Buffed many charms
      Colored temporary effects by type in Actor tooltips
      Added Actor:checkClassification which checks if an actor is in an arbitrary set of classifications
      Changed die_at to show actual negative HP
      Minimalist UI now shows a timer left for summons
      26919676
  11. Feb 19, 2014
  12. Feb 09, 2014
  13. Jan 26, 2014
  14. Jan 16, 2014
  15. Feb 20, 2013
  16. Nov 17, 2012
  17. Jul 23, 2012
  18. Jul 10, 2012
  19. Mar 06, 2012
  20. Feb 14, 2012
  21. Feb 12, 2012
    • dg's avatar
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in... · cd08e807
      dg authored
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier).
      Item tooltips much easier to read
      Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties)
      Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent.
      Shields are much more active and focus on damage mitigation.
      Riposte now works with a Shield's Block talent
      Staff, shield, bow, sling, and ammo egos mostly rewritten.
      Resolver for egos has been changed to centralize default ego value information for ease of balancing.
      Items can now grant talents (passive or active)
      Use talents dialog now displays passive talents, so that item-granted passives show up someplace.
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54
      cd08e807
  22. Sep 06, 2011
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