- Jan 20, 2019
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DarkGod authored
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- Dec 13, 2018
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DarkGod authored
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- Dec 09, 2018
- Dec 07, 2018
- Dec 05, 2018
- Dec 04, 2018
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DarkGod authored
many new mapscript algorithms. rooms fully supported, including vaults and lua coded rooms. minimum spanning tree algorithm available to connect rooms (or whatever)
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
This is to fix unfortunate side effects of the anti-cheese change like Stone Warden clones no longer copying your effects. By default cloneActor sets this field to true.
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Chris Davidson authored
- Now updates on damage taken with a backup on actBase - Stamina cost reduced - Resist value displayed in icon
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Chris Davidson authored
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Chris Davidson authored
Not quite sure whats going on but this should fix it.
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Chris Davidson authored
Notably, strength debuffs make this really annoying for casters early game. There isn't much gameplay value to be preserved here.
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
Its so annoying when you trigger this too early given how important it is.
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Chris Davidson authored
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Chris Davidson authored
This has been an insanely strong tree for a long time. Toning it down is a better idea than tinkering with Shadowblade's mastery. (MISC) - Shadowblade Temporal mastery reverted to 1.0 (TEMPORAL) Congeal Time: - Projectile speed increased Time Shield: - Base shield reduced - No longer reduces effect durations - Renamed Temporal Shield to avoid confusion with the TW Time Shield talent Essence of Speed: - Scaling greatly reduced. This has been a problem far too long, it acts as a force multiplier on everything an Actor does and is the single biggest reason were stuck treating dispel access as mandatory. PC values are notably reduced as well.
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
Courtesy of Hellowhat
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Chris Davidson authored
Absolutely no idea why I did this
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Chris Davidson authored
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Chris Davidson authored
Part bug, part bad decisions. The strength of this talent crowds out things like breaths because its a super high damage AoE with no real downsides. Also gives randbosses a huge range weapon attack on an abnormal damage type which is generally not great. Lets just not talk about the save scaling.
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Chris Davidson authored
How did I even do this
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Chris Davidson authored
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Chris Davidson authored
- Fix a bunch of stuff left out of the first SB commit - Dirty Fighting unlocked base for Rogue - Revise many talent costs
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Chris Davidson authored
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Chris Davidson authored
The new version of this is aggressively powered against defenses partly because it has a high stamina cost if you want to keep it up. NPCs cheat resources too much for this to be reasonable.
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Chris Davidson authored
Currently you have to spam ask escorts and extrapolate their pathing from that. This is reliable but tedious, may as well just show where they're going.
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Chris Davidson authored
Token buff pending some more interesting revision.
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Chris Davidson authored
This style of crutch is being phased out in favor of sane early game numbers.
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Chris Davidson authored
- Fix exploit on levelup screen to cleanse - Fix Chant Radiant causing insane rest times
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