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    • Hachem_Muche's avatar
      Typos · 1dd8c985
      Hachem_Muche authored
      1dd8c985
    • Hachem_Muche's avatar
      Fix Throwing Knives talent abuse. · f7eb3477
      Hachem_Muche authored
      f7eb3477
    • Hachem_Muche's avatar
      Moved callbackOnHeal callback trigger to beginning of Actor:onHeal. This... · b73def21
      Hachem_Muche authored
      Moved callbackOnHeal callback trigger to beginning of Actor:onHeal.  This allows callbacks to trigger correctly before Bloodlock and Solipsism are checked and sort themselves with callback priorities.
      
      Added documentation to the callback control functions.
      
      Adjusted healing_factor bonus for improving Constitution (limited to +150%), to match limit scaling of anti-healing debuffs and prevent runaway healing effects on high level randbosses.
      
      Talent Changes:
      One With Nature: Fixed cooldown.  Slow scaling of nb of infusions affected (small nerf) and cooldown adjustment (small buff at low talent levels).
      
      Healing Nexus:  Converted to use callbackOnHeal (with high, -5, priority).  Rescale radius and equilibrium gains.  Duration (<20 turns) and percent heal stolen (<100%) have reasonable limits.  Heals stolen are based on the raw heal value (no compounded healing_factor effects).  Debuff is applied only to others, while a buff is applied to the user (fixes interaction with buff/debuff affecting abilities).  Buff improves all healing received by up to +100%, instead of creating a new heal so equilibrium is only gained once per heal stolen.
      
      Healing Inversion: Conversion to Blight damage uses raw healing value, triggered after (most) other healing effects (callback priority +1).
      
      Bathe In Light: healing buff limited < + 100%.
      
      Poison Storm: Insidious Blight healing penaltiy limited (to -150%), Crippling Blight fail chance limited (to 50%)
      
      Epidemic: healing penalty buffed (to -150% healing)
      
      Insidious Poison: healing penalty buffed (to -150% healing)
      
      Slash: healing penalty buffed (to -150% healing)
      
      Bleeding Edge: healing penalty buffed (to -150% healing)
      
      Golem Resilience: healing_factor buff limited to +100% healing
      
      Unstoppable: Buff sets the "no_healing" attribute, description clarified.
      
      INSIDIOUS_POISON damage type: has built in healing_factor limit (to -150%).
      HEALING_POWER damage type: has built in healing_factor limit (to +100%).
      BLIGHT_POISON damage type: has built in limits for effects set:
      	INSIDIUS_BLIGHT: healing_factor (to -150%)
      	CRIPPLING_BLIGHT: fail chance (to 50%)
      
      RANDOM_POISON damage type: has built in limits for effects set:
      	INSIDIUS_POISON: healing_factor (to -150%)
      	CRIPPLING_POISON: fail chance (to 50%)
      	NUMBING_POISON: damage penalty rescaled (0.75 power)
      
      Eviceration weapon ego:  Bleeding damage and healing penalty take weapon skill into account.  Healing penalty limited (to -150%).  Effects displayed in object description.
      Barbed ammo ego:  Bleeding damage and healing penalty take weapon skill into account.  Healing penalty limited (to -150%).  Effects displayed in object description.
      
      Misc:
      May leave the level immediately after a kill in developer mode.
      b73def21
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