- Feb 23, 2017
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Sheila authored
Malediction is probably one of the worst and most boring artifacts. Gave it curses on weapon hit and spell to reinforce its theme and overall power/fun factor. Removed negative life regen as it does nothing other than hinder resting. Added some spellpower to make up for low spellpower on weapon-based hybrids, particularly reavers. Overall a buff to Lithfengel, but he's weak and uninteresting either way.
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Sheila authored
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- Feb 22, 2017
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stuntofthelitter authored
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- Feb 20, 2017
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DarkGod authored
Switched Pulverizing Auger and Stone Skin spots
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- Feb 19, 2017
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Sheila authored
Buffed Pick of Dwarven Emperors to have lv 4 Auger. Nithan's Force loses Auger and arcane property, gains lv4 Bull Shot. Ureslak's Molted Scales gain +5% to all res caps and +100 life to reinforce its theme and usefulness.
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Chris Davidson authored
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Sheila authored
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Sheila authored
Necrotic minions killed by Chill of the Tomb create wisps 100% of the time if Will o' the Wisp is sustained. Synergy, very fun!
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Hachem_Muche authored
Added support for .crit_power (percent) field to weapon combat, which adds to the critical multiple for (only) attacks with the weapon. Applies to melee, unarmed, shield, and ranged attacks. Object descriptions and character sheet updated. Throwing Knives talent uses this new field (to avoid permanent changes to crit power on errors). Slightly nerfed Lure durability so normal NPC's can more easily kill it at high level.
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- Feb 18, 2017
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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Hachem_Muche authored
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Hachem_Muche authored
Poison, Stoning Poison, and Deadly Poison, on merge automatically set their max_power to 5x the power set by default. This means that their damage cannot stack more than 5x times by default. Poisonous Bite is an unarmed attack (prevents stacking of weapon bonuses with built in multiplier).
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- Feb 17, 2017
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
Rescale Shield Wall to have much less armor and defense overall, especially early game, and tie it more tightly to Dexterity Add a block value bonus to Shield Wall Reduce Shield Wall cooldown from 30 to 8 Reduce Last Stand cooldown from 30 to 6
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Chris Davidson authored
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Chris Davidson authored
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stuntofthelitter authored
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stuntofthelitter authored
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Chris Davidson authored
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Chris Davidson authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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- Feb 16, 2017
- Feb 15, 2017
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Hachem_Muche authored
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- Feb 14, 2017
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Hachem_Muche authored
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Hachem_Muche authored
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Hachem_Muche authored
Moved callbackOnHeal callback trigger to beginning of Actor:onHeal. This allows callbacks to trigger correctly before Bloodlock and Solipsism are checked and sort themselves with callback priorities. Added documentation to the callback control functions. Adjusted healing_factor bonus for improving Constitution (limited to +150%), to match limit scaling of anti-healing debuffs and prevent runaway healing effects on high level randbosses. Talent Changes: One With Nature: Fixed cooldown. Slow scaling of nb of infusions affected (small nerf) and cooldown adjustment (small buff at low talent levels). Healing Nexus: Converted to use callbackOnHeal (with high, -5, priority). Rescale radius and equilibrium gains. Duration (<20 turns) and percent heal stolen (<100%) have reasonable limits. Heals stolen are based on the raw heal value (no compounded healing_factor effects). Debuff is applied only to others, while a buff is applied to the user (fixes interaction with buff/debuff affecting abilities). Buff improves all healing received by up to +100%, instead of creating a new heal so equilibrium is only gained once per heal stolen. Healing Inversion: Conversion to Blight damage uses raw healing value, triggered after (most) other healing effects (callback priority +1). Bathe In Light: healing buff limited < + 100%. Poison Storm: Insidious Blight healing penaltiy limited (to -150%), Crippling Blight fail chance limited (to 50%) Epidemic: healing penalty buffed (to -150% healing) Insidious Poison: healing penalty buffed (to -150% healing) Slash: healing penalty buffed (to -150% healing) Bleeding Edge: healing penalty buffed (to -150% healing) Golem Resilience: healing_factor buff limited to +100% healing Unstoppable: Buff sets the "no_healing" attribute, description clarified. INSIDIOUS_POISON damage type: has built in healing_factor limit (to -150%). HEALING_POWER damage type: has built in healing_factor limit (to +100%). BLIGHT_POISON damage type: has built in limits for effects set: INSIDIUS_BLIGHT: healing_factor (to -150%) CRIPPLING_BLIGHT: fail chance (to 50%) RANDOM_POISON damage type: has built in limits for effects set: INSIDIUS_POISON: healing_factor (to -150%) CRIPPLING_POISON: fail chance (to 50%) NUMBING_POISON: damage penalty rescaled (0.75 power) Eviceration weapon ego: Bleeding damage and healing penalty take weapon skill into account. Healing penalty limited (to -150%). Effects displayed in object description. Barbed ammo ego: Bleeding damage and healing penalty take weapon skill into account. Healing penalty limited (to -150%). Effects displayed in object description. Misc: May leave the level immediately after a kill in developer mode.
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