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  1. Jan 31, 2015
  2. Jan 29, 2015
  3. Jan 26, 2015
  4. Jan 24, 2015
  5. Jan 20, 2015
  6. Jan 09, 2015
  7. Jan 01, 2015
  8. Dec 31, 2014
  9. Dec 29, 2014
  10. Dec 22, 2014
  11. Dec 12, 2014
  12. Dec 01, 2014
  13. Oct 26, 2014
  14. Oct 23, 2014
    • Grayswandir's avatar
      Restructure how gems work. · e71157f2
      Grayswandir authored
      Moved most of the gem color information for various talents into a table.
      Now more amenable to adding new gem colors.
      Tirakai's Maul can have gem interactions defined easier.
      Goedalath Rock now gives golems shadowflame damage.
      Shadowflame damage type now has a text color.
      Gems show their 'latent damage type' on tooltips.
      e71157f2
  15. Oct 16, 2014
  16. Oct 12, 2014
  17. Sep 26, 2014
  18. Sep 15, 2014
  19. Sep 14, 2014
  20. Sep 06, 2014
  21. Sep 05, 2014
  22. Sep 01, 2014
  23. Jul 22, 2014
  24. Jul 17, 2014
    • Hachem_Muche's avatar
      Fixed randart generation to correctly include/exclude arcane and antimagic... · 41580f57
      Hachem_Muche authored
      Fixed randart generation to correctly include/exclude arcane and antimagic powers.  This should prevent certain rare cases of the Merchant generating inappropriate randarts for the player.
      Random egos and powers can now be added to fixed arts and other objects.
      Random Bosses have more consistent classes.
      NPCs should not be spawned with incompatible equipment.
      Oozemancers are anti-magic powered, and some NPCs have updated power sources so that they get the right equipment and are eligible for the right classes.
      Added support for a .finish function in entities that is applied after resolvers are applied.
      41580f57
  25. Jul 16, 2014
  26. Jul 13, 2014
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