- Sep 26, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4471 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4470 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4469 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4468 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4467 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4466 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4465 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4464 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Talents learnt from external sources (like cursed touch, resolve, escort rewards, ...) are not respec-able git-svn-id: http://svn.net-core.org/repos/t-engine4@4463 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4462 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4461 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4460 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4459 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4458 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4457 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4456 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4455 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Rethread now can stun instead of daze Reduced Quantum Spike talent level on Ultimate Teluvorta Revision will now transport the player to the past immediately instead of at the end of the turn Grapples will now break when the attackers stamina gets to low to pay the stamina cost Spacetime Tuning is now a beneficial effect (so it can be used correctly by skeletons and other actors with detremintal effect duration reduction) git-svn-id: http://svn.net-core.org/repos/t-engine4@4454 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4453 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Fixed a few rush-like talents when activated adjacent to the target git-svn-id: http://svn.net-core.org/repos/t-engine4@4452 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4451 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 23, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4450 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4449 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Timed effect subtypes now use a table and can have more then one subtype Crushing hold and strangle hold will no longer deal damage if the source is dead git-svn-id: http://svn.net-core.org/repos/t-engine4@4448 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4447 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 22, 2011
-
-
dg authored
Reduced scaling on Fade from Time and Haste All timed effects now have a subtype Moved many timed effects into more logical types (many rage effects are now mental for instance, burning is physical, etc.), players should double check timed effects to learn the new system Body Reversion now only removes physical effects Timeless and Providence no longer remove saturation effects (since these were moved to other) Fixed Darkest Light no damage bug Starting characters will now have a wild infusion that clears all physical effects rather then just poison (poison is now a physical effect with a poison subtype) git-svn-id: http://svn.net-core.org/repos/t-engine4@4446 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 21, 2011
-
-
dg authored
All timed effects are now grouped in one of four categories: physical, mental, magical or other, making it more obvious which save works with each. "Other" timed effects can never be reduced/removed/altered git-svn-id: http://svn.net-core.org/repos/t-engine4@4445 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 20, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4444 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4443 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Refactored how saves work: now they do not stop an effect from being applied, they instead reduce the duration of effects. 100 spellpower against a 150 spell save will reduce the resulting timed effect by 5 turns (at most, effects cant be reduced below half duraion) git-svn-id: http://svn.net-core.org/repos/t-engine4@4442 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4441 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 19, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4440 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 17, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4439 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4438 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
Various chronomancy fixes git-svn-id: http://svn.net-core.org/repos/t-engine4@4437 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4436 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4435 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 16, 2011
-
-
dg authored
Anomalies now reduce paradox when they occur depending on the cost of the talent that triggered them (the anomaly that does damage to spacetime still exists however) Anomalies are now called before failure checks so the player can't hit a point where it's impossible to trigger an anomaly Rethread and Gather the Threads now have mechanics to reduce paradox Energy Decompositoin description clarified Brawler birth description clarified git-svn-id: http://svn.net-core.org/repos/t-engine4@4434 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4433 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4432 51575b47-30f0-44d4-a5cc-537603b46e54
-