- Jul 20, 2021
-
-
K'van authored
Change the type for the Avatar Distant Sun Unlock Checker to "base/class" so it will not prevent a Sun Paladin from entering Zigur who otherwise could.
-
- Jun 01, 2021
-
-
DarkGod authored
-
- May 31, 2021
-
-
DarkGod authored
-
- Aug 04, 2020
-
-
DarkGod authored
IMPORTANT: removeEffectsSustainsTable, removeEffectsSustainsTable, removeEffectsSustainsTable and removeEffectsSustainsTable now take a first src parameter. Addons need updating or will explode!
-
- Jan 09, 2020
-
-
Otowa Kotori authored
-
- Oct 15, 2019
-
-
Chris Davidson authored
-
- Sep 19, 2019
-
-
DarkGod authored
-
- Jan 21, 2019
-
-
Chris Davidson authored
Generally trying to avoid having weapon multipliers this high on normal talents, and this tree needs toning down with the shield buffs anyway.
-
- Mar 21, 2018
-
-
DarkGod authored
-
- Jan 04, 2017
-
-
DarkGod authored
-
- Feb 12, 2016
-
-
stuntofthelitter authored
-
- Jan 07, 2016
-
-
DarkGod authored
-
- Dec 20, 2015
-
-
DarkGod authored
-
- Oct 20, 2015
-
-
DarkGod authored
Simplified support of double shields by enhancing actor:hasShield()
-
- Jan 15, 2015
-
-
Alex Ksandra authored
-
- Jan 01, 2015
-
-
DarkGod authored
-
- Dec 23, 2014
-
-
Grayswandir authored
-
- May 30, 2014
-
-
DarkGod authored
-
- Apr 23, 2014
-
-
DarkGod authored
More brawlers and Sun Paladin updates Reduced the critical damage power on egos Buffed many charms Colored temporary effects by type in Actor tooltips Added Actor:checkClassification which checks if an actor is in an arbitrary set of classifications Changed die_at to show actual negative HP Minimalist UI now shows a timer left for summons
-
- Apr 01, 2014
-
-
DarkGod authored
Mana no longer restored on levelup if Disruption Shield is active any sun paladin changes
-
- Jan 16, 2014
-
-
DarkGod authored
yay
-
- Nov 04, 2013
-
-
DarkGod authored
-
- Oct 18, 2013
-
-
DarkGod authored
-
- Jul 27, 2013
-
-
DarkGod authored
-
- Jul 08, 2013
-
-
DarkGod authored
-
- Feb 20, 2013
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Dec 21, 2012
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6178 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Mar 21, 2012
-
-
dg authored
Weapon of Light, Shield of Light, and Hymn of Moonlight no longer deactivate when they don't have enough energy to trigger git-svn-id: http://svn.net-core.org/repos/t-engine4@4972 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Mar 06, 2012
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 03, 2012
-
-
dg authored
Time Elementals are now negative effect immune Buffed Harkor'Zun (not the fragments) Buffed Brandish and Retribution (Guardian Tree) git-svn-id: http://svn.net-core.org/repos/t-engine4@4816 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Nov 10, 2011
-
-
dg authored
All talents now have tactiacl infos about the damage type they do so that the tactical AI can choose accordingly to target's resistances New tactical AI info: CURE, so it can know when to try to remove bad effects git-svn-id: http://svn.net-core.org/repos/t-engine4@4638 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Sep 11, 2011
-
-
dg authored
<li>FoV no longer improperly peeks around blocked corners</li> <li>LoS is now equivalent to FoV</li> <li>"Smart" LoS: if you can see it, you can target and project to it</li> <li>FoV has a permissiveness setting that can be set for each level</li> <li>Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle)</li> <li>fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"</li> </ul> git-svn-id: http://svn.net-core.org/repos/t-engine4@4368 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jun 20, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3686 51575b47-30f0-44d4-a5cc-537603b46e54
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3685 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Mar 28, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 22, 2011
-
-
dg authored
Engine change: friendlyfire is now selffire, and friendlyfire defines if your *allies* are hit Tactical AI using NPCs will be less likely to keep hiding in corridors, they'll get into LOS to try to pound you (but then you can thus pound them too) Tactical AI now has parameters to avoid friendly fire git-svn-id: http://svn.net-core.org/repos/t-engine4@2801 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 15, 2011
-
-
dg authored
Several Chronomancy abilities are now sustains Anomalies can no longer occurr in the Eidolon Plane Time Skip and Borrowed Time swapped positions in the Time Travel tree Corona should no longer hit the player Retribution description clearer git-svn-id: http://svn.net-core.org/repos/t-engine4@2730 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Feb 07, 2011
-
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2675 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jan 19, 2011
-
-
dg authored
add tactical info to afflicted, cunning, divine and corruption talents git-svn-id: http://svn.net-core.org/repos/t-engine4@2431 51575b47-30f0-44d4-a5cc-537603b46e54
-
- Jan 07, 2011
-
-
dg authored
Changed the maximun range/sight for players & NPCs from 20 to 10, thus reducing the offscreen rays of deaths, increasing tactical value and allowing for bigger tiles git-svn-id: http://svn.net-core.org/repos/t-engine4@2309 51575b47-30f0-44d4-a5cc-537603b46e54
-