- Jan 08, 2020
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Otowa Kotori authored
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Otowa Kotori authored
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Otowa Kotori authored
it's an off course incomplete list of changes need to be done in engine.
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Otowa Kotori authored
It adds a bit more engine/default/modules/boot/dialogs translations
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DarkGod authored
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- Dec 31, 2019
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DarkGod authored
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DarkGod authored
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DarkGod authored
1.6.6 ai changes This should make the AI less frustrating. I'd really like to make the flanking behavior consider distance too, but that change might be hard to do. See merge request !606
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DarkGod authored
Update living weapons and sleeping dragons vaults Starsapphire messaged me with some updates for them and I added some improvements myself. For living weapons: added new "moving" enemy weapon weaker than the animated and poltergeist ones, added support for orcs weapon types, and improved the way the ASCII map generation is handled. For sleeping dragons: replaces the sleep effect with a proper dozing effect to prevent use of instant use skills while asleep, bumped up chances of aggroing when picking up loot, added as a possible vault to spawn in Eruan, and bumped classes of the dragons from just wyrmic to wyrmic plus 1 random one for drakes and plus 2 random ones for the wyrm (they're supposed to be deadly even by vault standards after all!) See merge request !608
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- Dec 30, 2019
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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- Dec 29, 2019
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Chris Davidson authored
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DarkGod authored
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Chris Davidson authored
Less pulling entire floors.
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DarkGod authored
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DarkGod authored
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Chris Davidson authored
These already ignore LOS, and there isn't any clear reason they should scale to begin with.
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Chris Davidson authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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