- Mar 15, 2017
-
- Mar 14, 2017
-
-
- Mar 13, 2017
-
-
DarkGod authored
-
- Mar 11, 2017
-
- Mar 03, 2017
-
-
DarkGod authored
-
- Feb 27, 2017
-
-
DarkGod authored
-
- Feb 26, 2017
-
-
DarkGod authored
High Peak now have many possible events, including subvaults
-
Chris Davidson authored
-
- Feb 24, 2017
- Feb 23, 2017
-
-
Chris Davidson authored
Increase rarity on buffed defense/armor powers Reduce rarity of blind resist Reduce point cost of Arcane resist Reduce point cost of penetration powers Reduce point cost of stat powers Reduce rare melee_project ego values and sync their max to multiples of their add Move ignore crit power to defense,misc Reduce rarity of greater armor power
-
Sheila authored
Malediction is probably one of the worst and most boring artifacts. Gave it curses on weapon hit and spell to reinforce its theme and overall power/fun factor. Removed negative life regen as it does nothing other than hinder resting. Added some spellpower to make up for low spellpower on weapon-based hybrids, particularly reavers. Overall a buff to Lithfengel, but he's weak and uninteresting either way.
-
Sheila authored
-
- Feb 22, 2017
-
-
stuntofthelitter authored
-
Hachem_Muche authored
Nerf Assasin Lord talent levels. Shadowblade talents phase in more gradually, mainly on higher difficulties, since he has enough Mag stat to actually learn them now. Nerf rogue sapper talent levels: Weaker melee and less stealth, reflecting updated changes to rogue talents.
-
Chris Davidson authored
-
- Feb 21, 2017
-
-
Chris Davidson authored
-
Chris Davidson authored
-
Chris Davidson authored
Add a rare second high level armor power Tweak out of phase power numbers, add Temporal theme Remove all melee retaliation powers
-
HousePet authored
-
HousePet authored
-
HousePet authored
-
HousePet authored
-
HousePet authored
-
- Feb 20, 2017
-
-
Hachem_Muche authored
Renamed Ureslak's Molten Scales effect to Chromatic Resonance, which can handle a list of damage types and checks damage type definitions. The effect description and game log messages are enhanced. Added equilibrium regen to Object descriptions.
-
DarkGod authored
-
- Feb 19, 2017
-
-
Sheila authored
Buffed Pick of Dwarven Emperors to have lv 4 Auger. Nithan's Force loses Auger and arcane property, gains lv4 Bull Shot. Ureslak's Molted Scales gain +5% to all res caps and +100 life to reinforce its theme and usefulness.
-
- Feb 17, 2017
-
-
Chris Davidson authored
-
Chris Davidson authored
-
Chris Davidson authored
-
- Feb 14, 2017
-
-
Hachem_Muche authored
Moved callbackOnHeal callback trigger to beginning of Actor:onHeal. This allows callbacks to trigger correctly before Bloodlock and Solipsism are checked and sort themselves with callback priorities. Added documentation to the callback control functions. Adjusted healing_factor bonus for improving Constitution (limited to +150%), to match limit scaling of anti-healing debuffs and prevent runaway healing effects on high level randbosses. Talent Changes: One With Nature: Fixed cooldown. Slow scaling of nb of infusions affected (small nerf) and cooldown adjustment (small buff at low talent levels). Healing Nexus: Converted to use callbackOnHeal (with high, -5, priority). Rescale radius and equilibrium gains. Duration (<20 turns) and percent heal stolen (<100%) have reasonable limits. Heals stolen are based on the raw heal value (no compounded healing_factor effects). Debuff is applied only to others, while a buff is applied to the user (fixes interaction with buff/debuff affecting abilities). Buff improves all healing received by up to +100%, instead of creating a new heal so equilibrium is only gained once per heal stolen. Healing Inversion: Conversion to Blight damage uses raw healing value, triggered after (most) other healing effects (callback priority +1). Bathe In Light: healing buff limited < + 100%. Poison Storm: Insidious Blight healing penaltiy limited (to -150%), Crippling Blight fail chance limited (to 50%) Epidemic: healing penalty buffed (to -150% healing) Insidious Poison: healing penalty buffed (to -150% healing) Slash: healing penalty buffed (to -150% healing) Bleeding Edge: healing penalty buffed (to -150% healing) Golem Resilience: healing_factor buff limited to +100% healing Unstoppable: Buff sets the "no_healing" attribute, description clarified. INSIDIOUS_POISON damage type: has built in healing_factor limit (to -150%). HEALING_POWER damage type: has built in healing_factor limit (to +100%). BLIGHT_POISON damage type: has built in limits for effects set: INSIDIUS_BLIGHT: healing_factor (to -150%) CRIPPLING_BLIGHT: fail chance (to 50%) RANDOM_POISON damage type: has built in limits for effects set: INSIDIUS_POISON: healing_factor (to -150%) CRIPPLING_POISON: fail chance (to 50%) NUMBING_POISON: damage penalty rescaled (0.75 power) Eviceration weapon ego: Bleeding damage and healing penalty take weapon skill into account. Healing penalty limited (to -150%). Effects displayed in object description. Barbed ammo ego: Bleeding damage and healing penalty take weapon skill into account. Healing penalty limited (to -150%). Effects displayed in object description. Misc: May leave the level immediately after a kill in developer mode.
-
- Feb 10, 2017
-
-
DarkGod authored
-
- Feb 09, 2017
-
-
razakai authored
- Concealment no longer increases damage of next Steady Shot. Instead allows next Archery Prowess shot to act as if the target is marked, and do increased damage - Aim now increases chance to mark - Called Shots and Volley can now be used without marks, at a lesser power - Increased cooldown and decreased cost of Sentinel. Potency of several other Archer debuffs has been improved to compensate - Pin Down no longer increases mark chance. Instead causes next marking shot to have 100% mark chance - Unlocked Mobility for Marauder - Slightly increased chance of Intuitive Shots. Lowered maximum scaling (primarily for NPCs) - Throwing Knives scale with Strength. Lethality will alter this to Cunning - Total Thuggery now also grants attack speed - Dirty Fighting deals improved damage, cuts immunities in half and is no longer usable by NPCs
-
Chris Davidson authored
- Fix Duelist ego name - Replace cancel_damage_chance with defense on Wind ego
-