- Feb 04, 2011
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dg authored
Running now only stops when on an object, not twice Running over an object only stops the first time you run there git-svn-id: http://svn.net-core.org/repos/t-engine4@2655 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 31, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2579 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 17, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2411 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 14, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2363 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 09, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2330 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 01, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2256 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 31, 2010
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dg authored
Added pockets of air bubbles on the flooded level of the lake of Nur. Beware, they will not last forever git-svn-id: http://svn.net-core.org/repos/t-engine4@2239 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 30, 2010
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dg authored
THe orbs in the ruined dungeon will de-activate once the level is completed git-svn-id: http://svn.net-core.org/repos/t-engine4@2234 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 29, 2010
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dg authored
Smooth movement can now also be used to do a "motion blur", this is used for Rush and Disengage (and Lightning Speed on a smalelr scale) git-svn-id: http://svn.net-core.org/repos/t-engine4@2224 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2223 51575b47-30f0-44d4-a5cc-537603b46e54
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