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  1. Jan 16, 2014
  2. Feb 20, 2013
  3. Jun 15, 2012
  4. Mar 06, 2012
    • dg's avatar
      bump to 2012 · 78dcbd08
      dg authored
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
      78dcbd08
    • dg's avatar
      Rewrote, rebalanced, and added many weapon egos · 6b5e64a5
      dg authored
      Two-handed wepaons now have a small eqo multiplier
      Daggers now have a small ego penalty
      Gaping maw is now anti-magic
      Withering orbs and allettas diadem now psionic
      Halfling foot now arcane, hareskin sling now nature
      Stop talent now properly accounts for paradox level
      Foresight now properly senses actors
      Greater weapon egos generally less powerful
      Lesser weapon egos generally more powerful
      New anti-magic egos
      Resolve equilebrium and stamina regen more in line with other forms of regen for these resource types
      Added costs to ranged egos
      Set many artifact material levels to be more in line with their level range (should improve drops)
      Buffed many artifacts
      Reduced infravision given by many items
      Infravision and heightened senses no longer stack
      Fixed cease to exist double paradox cost
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4954 51575b47-30f0-44d4-a5cc-537603b46e54
      6b5e64a5
  5. Feb 14, 2012
  6. Feb 12, 2012
    • dg's avatar
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in... · cd08e807
      dg authored
      Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier).
      Item tooltips much easier to read
      Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties)
      Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent.
      Shields are much more active and focus on damage mitigation.
      Riposte now works with a Shield's Block talent
      Staff, shield, bow, sling, and ammo egos mostly rewritten.
      Resolver for egos has been changed to centralize default ego value information for ease of balancing.
      Items can now grant talents (passive or active)
      Use talents dialog now displays passive talents, so that item-granted passives show up someplace.
      
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54
      cd08e807
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